Mercurial > games > semicongine
diff examples/E03_hello_cube.nim @ 1139:114f395b9144
did: finish refactoring and updated all tests accordingly
author | sam <sam@basx.dev> |
---|---|
date | Sat, 08 Jun 2024 14:58:25 +0700 |
parents | 71315636ba82 |
children | 5934c5615f13 |
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--- a/examples/E03_hello_cube.nim Tue Jun 04 22:08:48 2024 +0700 +++ b/examples/E03_hello_cube.nim Sat Jun 08 14:58:25 2024 +0700 @@ -60,7 +60,7 @@ fragmentCode = "color = outcolor;", ) var matDef = MaterialType(name: "default material", vertexAttributes: {"position": Vec3F32, "color": Vec4F32}.toTable) - var cube = Scene(name: "scene", meshes: @[newMesh(positions = cube_pos, indices = tris, colors = cube_color, material = matDef.initMaterialData(name = "default"))]) + var cube = Scene(name: "scene", meshes: @[newMesh(positions = cube_pos, indices = tris, colors = cube_color, material = matDef.InitMaterialData(name = "default"))]) cube.addShaderGlobal("projection", Unit4f32) cube.addShaderGlobal("view", Unit4f32) cube.addShaderGlobal("model", Unit4f32)