Mercurial > games > semicongine
diff examples/E04_input.nim @ 163:25d97fa0ad5c
fix: API change for shader attributes
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 29 Apr 2023 18:29:19 +0700 |
parents | 253dd797e719 |
children | 84fd522fdf3f |
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--- a/examples/E04_input.nim Sat Apr 29 17:41:40 2023 +0700 +++ b/examples/E04_input.nim Sat Apr 29 18:29:19 2023 +0700 @@ -150,9 +150,9 @@ # shaders const vertexInput = @[ - attr[Vec3f]("position", memoryLocation=VRAM), - attr[Vec3f]("color", memoryLocation=VRAMVisible), - attr[Mat4]("transform", memoryLocation=VRAMVisible, perInstance=true), + attr[Vec3f]("position"), + attr[Vec3f]("color", memoryPerformanceHint=PreferFastWrite), + attr[Mat4]("transform", memoryPerformanceHint=PreferFastWrite, perInstance=true), ] vertexOutput = @[attr[Vec3f]("outcolor")] uniforms = @[attr[Mat4]("projection")]