Mercurial > games > semicongine
diff semiconginev2/gltf.nim @ 1255:2b5ca798f6d6
did: make example town loadable and renderable, yay!
author | sam <sam@basx.dev> |
---|---|
date | Sun, 28 Jul 2024 00:17:34 +0700 |
parents | b0f4c8ccd49a |
children | 5442d0e9d8ff |
line wrap: on
line diff
--- a/semiconginev2/gltf.nim Sat Jul 27 20:47:54 2024 +0700 +++ b/semiconginev2/gltf.nim Sun Jul 28 00:17:34 2024 +0700 @@ -94,16 +94,25 @@ elif t is uint32: return 5125 elif t is float32: return 5126 -proc getAccessorData[T](root: JsonNode, accessor: JsonNode, mainBuffer: seq[ - uint8]): seq[T] = +proc componentTypeName(id: int): string = + if id == 5120: return int8.name + elif id == 5121: return uint8.name + elif id == 5122: return int16.name + elif id == 5123: return uint16.name + elif id == 5125: return uint32.name + elif id == 5126: return float32.name + +proc getAccessorData[T](root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): seq[T] = + if accessor.hasKey("sparse"): + raise newException(Exception, "Sparce accessors are currently not supported") + let componentType = accessor["componentType"].getInt() let itemType = accessor["type"].getStr() when T is TVec or T is TMat: - assert componentTypeId(elementType(default(T))) == componentType, name(T) & - " != " & $componentType + assert componentTypeId(elementType(default(T))) == componentType, "Requested type '" & name(elementType(default(T))) & $componentTypeId(elementType(default(T))) & "' but actual type is '" & componentTypeName(componentType) & "'" else: - assert componentTypeId(T) == componentType, name(T) & " != " & $componentType + assert componentTypeId(T) == componentType, "Requested type '" & name(T) & "' but actual type is '" & componentTypeName(componentType) & "'" when T is TVec: when len(default(T)) == 2: assert itemType == "VEC2" @@ -120,25 +129,18 @@ let bufferView = root["bufferViews"][accessor["bufferView"].getInt()] assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported" - - if accessor.hasKey("sparse"): - raise newException(Exception, "Sparce accessors are currently not supported") - - let accessorOffset = if accessor.hasKey("byteOffset"): accessor[ - "byteOffset"].getInt() else: 0 - let length = bufferView["byteLength"].getInt() - let bufferOffset = bufferView["byteOffset"].getInt() + accessorOffset + let accessorOffset = if accessor.hasKey("byteOffset"): accessor["byteOffset"].getInt() else: 0 + let bufferOffset = (if "byteOffset" in bufferView: bufferView["byteOffset"].getInt() else: 0) + accessorOffset var dstPointer = result.ToCPointer() if bufferView.hasKey("byteStride"): warn "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file)." # we don't support stride, have to convert stuff here... does this even work? for i in 0 ..< result.len: - copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView[ - "byteStride"].getInt()], sizeof(T)) + copyMem(dstPointer, addr(mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()]), sizeof(T)) dstPointer = cast[typeof(dstPointer)](cast[uint](dstPointer) + sizeof(T).uint) else: - copyMem(dstPointer, addr mainBuffer[bufferOffset], length) + copyMem(dstPointer, addr(mainBuffer[bufferOffset]), result.len * sizeof(T)) proc loadTexture(root: JsonNode, textureNode: JsonNode, mainBuffer: seq[ uint8]): Image[BGRA] = @@ -206,37 +208,36 @@ if primitive.hasKey("mode"): result[1] = PRIMITIVE_MODE_MAP[primitive["mode"].getInt()] + if primitive.hasKey("indices"): + assert mapping.indices != "", "Mesh requires indices" + for resultFieldName, resultValue in fieldPairs(result[0]): for gltfAttribute, mappedName in fieldPairs(mapping): - when typeof(mappedName) is string: - when gltfAttribute != "" and resultFieldName == mappedName: - assert resultValue is GPUData, "Attribute " & resultFieldName & " must be of type GPUData" + when typeof(mappedName) is seq: + when resultFieldName in mappedName: + var i = 0 + for mappedIndexName in mappedName: + if gltfAttribute != "" and resultFieldName == mappedIndexName: + assert resultValue is GPUData, "Attribute " & resultFieldName & " must be of type GPUData" + let gltfAttributeIndexed = gltfAttribute & "_" & $i + if primitive["attributes"].hasKey(gltfAttributeIndexed): + let accessor = primitive["attributes"][gltfAttributeIndexed].getInt() + resultValue.data = getAccessorData[elementType(resultValue.data)](root, root["accessors"][accessor], mainBuffer) + inc i + elif typeof(mappedName) is string: + when resultFieldName == mappedName: + assert resultValue is GPUData or gltfAttribute == "material", "Attribute " & resultFieldName & " must be of type GPUData" when gltfAttribute == "indices": if primitive.hasKey(gltfAttribute): let accessor = primitive[gltfAttribute].getInt() - resultValue.data = getAccessorData[elementType(resultValue.data)]( - root, root["accessors"][accessor], mainBuffer) + resultValue.data = getAccessorData[elementType(resultValue.data)](root, root["accessors"][accessor], mainBuffer) elif gltfAttribute == "material": - if primitive.hasKey(gltfAttribute): - resultValue.data = typeof(resultValue.data)(primitive[ - gltfAttribute].getInt()) + if primitive.hasKey(gltfAttribute): # assuming here that materials IDs are a normal field on the mesh, not GPUData + resultValue = typeof(resultValue)(primitive[gltfAttribute].getInt()) else: if primitive["attributes"].hasKey(gltfAttribute): let accessor = primitive["attributes"][gltfAttribute].getInt() - resultValue.data = getAccessorData[elementType(resultValue.data)]( - root, root["accessors"][accessor], mainBuffer) - else: - var i = 0 - for mappedIndexName in mappedName: - if gltfAttribute != "" and resultFieldName == mappedIndexName: - assert resultValue is GPUData, "Attribute " & resultFieldName & " must be of type GPUData" - let gltfAttributeIndexed = gltfAttribute & "_" & $i - if primitive["attributes"].hasKey(gltfAttributeIndexed): - let accessor = primitive["attributes"][ - gltfAttributeIndexed].getInt() - resultValue.data = getAccessorData[elementType(resultValue.data)]( - root, root["accessors"][accessor], mainBuffer) - inc i + resultValue.data = getAccessorData[elementType(resultValue.data)](root, root["accessors"][accessor], mainBuffer) proc loadNode(node: JsonNode): GltfNode = result = GltfNode() @@ -304,8 +305,7 @@ # external binary buffers are not supported assert data.structuredContent["buffers"].len == 1 assert not data.structuredContent["buffers"][0].hasKey("uri") - let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0][ - "byteLength"].getInt() + let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt() assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes debug "Loading mesh: ", data.structuredContent.pretty