Mercurial > games > semicongine
diff tests/test_vulkan_wrapper.nim @ 788:2d8a92171c9e
add: make same attribute for different shaders work correctly, yipie!
author | Sam <sam@basx.dev> |
---|---|
date | Fri, 25 Aug 2023 01:09:23 +0700 |
parents | 670ca93a358b |
children | 8d0ffcacc7e3 |
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--- a/tests/test_vulkan_wrapper.nim Fri Aug 25 00:29:51 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Fri Aug 25 01:09:23 2023 +0700 @@ -189,7 +189,7 @@ outputs=[attr[Vec4f]("color")], uniforms=[attr[Vec4f]("color")], vertexCode="""gl_Position = vec4(position, 1.0) * transform; outcolor = Uniforms.color;""", - fragmentCode="color = vec4(0, 0, 1, 1);", + fragmentCode="color = outcolor;", ) engine.initRenderer({ "my_material": shaderConfiguration1,