diff examples/E02_squares.nim @ 321:30117d8f0052

did next step in renderpipeline-refactoring, using shaderconfiguration objects instead for less ambigious shader-pipeline configuration
author Sam <sam@basx.dev>
date Tue, 15 Aug 2023 23:51:37 +0700
parents b145a05c2459
children 887ddc8d45fd
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