Mercurial > games > semicongine
diff README.md @ 509:330dbc449e96
add: some more instructions
author | Sam <sam@basx.dev> |
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date | Thu, 19 Jan 2023 00:47:12 +0700 |
parents | b159fcdd36b9 |
children | 547f3a374271 |
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--- a/README.md Thu Jan 19 00:43:47 2023 +0700 +++ b/README.md Thu Jan 19 00:47:12 2023 +0700 @@ -6,6 +6,14 @@ This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system. This is using the last programming language you will ever need, [Nim](https://nim-lang.org/) +Building +-------- + +Run ```nim help``` to see a list of available build commands. + +It is required to download the glslangValidator binary into the ```examples/``` directory in order to be able to build. +There is a nim command for this that works on linux. + Compilation on Windows ---------------------- @@ -16,6 +24,8 @@ - Windows CRT SDK (some important header files) - Some version of MSVC (the compiler) +glslangValidator cannot yet be downloaded automatically on windows, check config.nim for instructions. + Roadmap -------