Mercurial > games > semicongine
diff tests/test_panel.nim @ 436:36b907544820
fix: text-alignment, a few smaller fixes
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 11 Feb 2024 18:47:13 +0700 |
parents | 30cc1deda4c1 |
children | f9d25bc331b3 |
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--- a/tests/test_panel.nim Sat Feb 10 21:19:43 2024 +0700 +++ b/tests/test_panel.nim Sun Feb 11 18:47:13 2024 +0700 @@ -29,7 +29,7 @@ font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) scene = Scene(name: "main") origin = initPanel( - size = newVec2f(0.02, 0.02), + size = newVec2f(0.005, 0.005), color = newVec4f(1, 1, 1, 1), texture = Texture(isGrayscale: false, colorImage: newImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), ) @@ -49,7 +49,10 @@ Vertical alignment: F4: Top F5: Center - F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) + F6: Bottom +Mouse: + Left click: Increase counter + Right click: Decrease counter""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) counterText = font.initText($counter, maxLen = 99, scale = 0.0004)