Mercurial > games > semicongine
diff examples/E10_pong.nim @ 709:3b00747b2451
did: few fixes
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 23 May 2023 16:24:15 +0700 |
parents | d84b2e88776a |
children | ad078e26a1c7 |
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--- a/examples/E10_pong.nim Tue May 23 01:05:06 2023 +0700 +++ b/examples/E10_pong.nim Tue May 23 16:24:15 2023 +0700 @@ -83,7 +83,7 @@ winsize = myengine.getWindow().size height = float32(winsize[1]) / float32(winsize[0]) width = 1'f - setShaderGlobal(level, "projection", ortho[float32](0'f, width, 0'f, height, 0'f, 1'f)) + setShaderGlobal(level, "projection", ortho(0, width, 0, height, 0, 1)) var player = level.root.firstWithName("player") if myengine.keyIsDown(Down) and (player.transform.col(3).y + barSize/2) < height: player.transform = player.transform * translate3d(0'f, 1'f * dt, 0'f)