Mercurial > games > semicongine
diff static_utils.nim @ 1184:3f43c7163029 compiletime-tests
sync from bedroom to office
author | sam <sam@basx.dev> |
---|---|
date | Sat, 06 Jul 2024 00:31:17 +0700 |
parents | 850450bfe2a2 |
children | 565fcfde427a |
line wrap: on
line diff
--- a/static_utils.nim Thu Jul 04 07:30:08 2024 +0700 +++ b/static_utils.nim Sat Jul 06 00:31:17 2024 +0700 @@ -12,6 +12,8 @@ import semicongine/core/matrix import semicongine/core/vulkanapi +import ./vulkan_utils + template VertexAttribute {.pragma.} template InstanceAttribute {.pragma.} template Pass {.pragma.} @@ -26,18 +28,12 @@ # some globals that will (likely?) never change during the life time of the engine type SupportedGPUType = float32 | float64 | int8 | int16 | int32 | int64 | uint8 | uint16 | uint32 | uint64 | TVec2[int32] | TVec2[int64] | TVec3[int32] | TVec3[int64] | TVec4[int32] | TVec4[int64] | TVec2[uint32] | TVec2[uint64] | TVec3[uint32] | TVec3[uint64] | TVec4[uint32] | TVec4[uint64] | TVec2[float32] | TVec2[float64] | TVec3[float32] | TVec3[float64] | TVec4[float32] | TVec4[float64] | TMat2[float32] | TMat2[float64] | TMat23[float32] | TMat23[float64] | TMat32[float32] | TMat32[float64] | TMat3[float32] | TMat3[float64] | TMat34[float32] | TMat34[float64] | TMat43[float32] | TMat43[float64] | TMat4[float32] | TMat4[float64] + TextureType = TVec1[uint8] | TVec2[uint8] | TVec3[uint8] | TVec4[uint8] ShaderObject[TShader] = object vertexShader: VkShaderModule fragmentShader: VkShaderModule - VulkanGlobals = object - instance: VkInstance - device: VkDevice - physicalDevice: VkPhysicalDevice - queueFamilyIndex: uint32 - queue: VkQueue - IndexType = enum None, UInt8, UInt16, UInt32 @@ -57,15 +53,17 @@ vk: VkBuffer offset: uint64 size: uint64 - Texture[Channels: static int, TMemory: GPUMemory] = object + Texture[T: TextureType, TMemory: GPUMemory] = object memory: TMemory vk: VkImage + format: VkFormat imageview: VkImageView sampler: VkSampler offset: uint64 size: uint64 - width: int - data: seq[array[Channels, uint8]] + width: uint32 + height: uint32 + data: seq[T] GPUArray[T: SupportedGPUType, TMemory: GPUMemory] = object data: seq[T] @@ -98,7 +96,44 @@ indirectBuffers: seq[tuple[buffer: Buffer[IndirectGPUMemory], btype: BufferType, usedOffset: uint64]] directBuffers: seq[tuple[buffer: Buffer[DirectGPUMemory], btype: BufferType, usedOffset: uint64]] -var vulkan: VulkanGlobals +func size(texture: Texture): uint64 = + texture.data.len * sizeof(elementType(texture.data)) + +func depth(texture: Texture): int = + default(elementType(texture.data)).len + +proc GetVkFormat(depth: int, usage: openArray[VkImageUsageFlagBits]): VkFormat = + const DEPTH_FORMAT_MAP = [ + 0: [VK_FORMAT_UNDEFINED, VK_FORMAT_UNDEFINED], + 1: [VK_FORMAT_R8_SRGB, VK_FORMAT_R8_UNORM], + 2: [VK_FORMAT_R8G8_SRGB, VK_FORMAT_R8G8_UNORM], + 3: [VK_FORMAT_R8G8B8_SRGB, VK_FORMAT_R8G8B8_UNORM], + 4: [VK_FORMAT_R8G8B8A8_SRGB, VK_FORMAT_R8G8B8A8_UNORM], + ] + + var formatProperties = VkImageFormatProperties2(sType: VK_STRUCTURE_TYPE_IMAGE_FORMAT_PROPERTIES_2) + for format in DEPTH_FORMAT_MAP[depth]: + var formatInfo = VkPhysicalDeviceImageFormatInfo2( + sType: VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_IMAGE_FORMAT_INFO_2, + format: format, + thetype: VK_IMAGE_TYPE_2D, + tiling: VK_IMAGE_TILING_OPTIMAL, + usage: usage.toBits, + ) + let formatCheck = vkGetPhysicalDeviceImageFormatProperties2( + vulkan.physicalDevice, + addr formatInfo, + addr formatProperties, + ) + if formatCheck == VK_SUCCESS: # found suitable format + return format + elif formatCheck == VK_ERROR_FORMAT_NOT_SUPPORTED: # nope, try to find other format + continue + else: # raise error + checkVkResult formatCheck + + assert false, "Unable to find format for textures" + func alignedTo[T: SomeInteger](value: T, alignment: T): T = let remainder = value mod alignment @@ -300,9 +335,14 @@ template datapointer(gpuValue: GPUValue): pointer = addr(gpuValue.data) -proc AllocationSize(buffer: Buffer): uint64 = +proc RequiredMemorySize(buffer: VkBuffer): uint64 = var req: VkMemoryRequirements - vkGetBufferMemoryRequirements(vulkan.device, buffer.vk, addr(req)) + vkGetBufferMemoryRequirements(vulkan.device, buffer, addr(req)) + return req.size + +proc RequiredMemorySize(image: VkImage): uint64 = + var req: VkMemoryRequirements + vkGetImageMemoryRequirements(vulkan.device, image, addr req) return req.size proc GetPhysicalDevice(instance: VkInstance): VkPhysicalDevice = @@ -368,7 +408,7 @@ # EVERY windows driver and almost every linux driver should support this VK_FORMAT_B8G8R8A8_SRGB -template WithSingleUseCommandBuffer(device: VkDevice, cmd, body: untyped): untyped = +template WithSingleUseCommandBuffer(cmd, body: untyped): untyped = block: var commandBufferPool: VkCommandPool @@ -377,7 +417,7 @@ flags: toBits [VK_COMMAND_POOL_CREATE_RESET_COMMAND_BUFFER_BIT], queueFamilyIndex: vulkan.queueFamilyIndex, ) - checkVkResult vkCreateCommandPool(device, addr createInfo, nil, addr(commandBufferPool)) + checkVkResult vkCreateCommandPool(vulkan.device, addr createInfo, nil, addr(commandBufferPool)) var `cmd` {.inject.}: VkCommandBuffer allocInfo = VkCommandBufferAllocateInfo( @@ -386,7 +426,7 @@ level: VK_COMMAND_BUFFER_LEVEL_PRIMARY, commandBufferCount: 1, ) - checkVkResult device.vkAllocateCommandBuffers(addr allocInfo, addr(`cmd`)) + checkVkResult vulkan.device.vkAllocateCommandBuffers(addr allocInfo, addr(`cmd`)) var beginInfo = VkCommandBufferBeginInfo( sType: VK_STRUCTURE_TYPE_COMMAND_BUFFER_BEGIN_INFO, flags: VkCommandBufferUsageFlags(VK_COMMAND_BUFFER_USAGE_ONE_TIME_SUBMIT_BIT), @@ -408,10 +448,10 @@ sType: VK_STRUCTURE_TYPE_FENCE_CREATE_INFO, # flags: toBits [VK_FENCE_CREATE_SIGNALED_BIT] ) - checkVkResult device.vkCreateFence(addr(fenceInfo), nil, addr(fence)) + checkVkResult vulkan.device.vkCreateFence(addr(fenceInfo), nil, addr(fence)) checkVkResult vkQueueSubmit(vulkan.queue, 1, addr(submitInfo), fence) - checkVkResult vkWaitForFences(device, 1, addr fence, false, high(uint64)) - vkDestroyCommandPool(device, commandBufferPool, nil) + checkVkResult vkWaitForFences(vulkan.device, 1, addr fence, false, high(uint64)) + vkDestroyCommandPool(vulkan.device, commandBufferPool, nil) proc UpdateGPUBuffer(gpuData: GPUData) = @@ -420,58 +460,8 @@ when UsesDirectMemory(gpuData): copyMem(cast[pointer](cast[uint64](gpuData.buffer.memory.data) + gpuData.buffer.offset + gpuData.offset), gpuData.datapointer, gpuData.size) else: - var - stagingBuffer: VkBuffer - createInfo = VkBufferCreateInfo( - sType: VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, - flags: VkBufferCreateFlags(0), - size: gpuData.size, - usage: toBits([VK_BUFFER_USAGE_TRANSFER_SRC_BIT]), - sharingMode: VK_SHARING_MODE_EXCLUSIVE, - ) - checkVkResult vkCreateBuffer( - device = vulkan.device, - pCreateInfo = addr(createInfo), - pAllocator = nil, - pBuffer = addr(stagingBuffer), - ) - var - stagingMemory: VkDeviceMemory - stagingPtr: pointer - memoryAllocationInfo = VkMemoryAllocateInfo( - sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, - allocationSize: gpuData.buffer.AllocationSize(), - memoryTypeIndex: GetDirectMemoryTypeIndex(), - ) - checkVkResult vkAllocateMemory( - vulkan.device, - addr(memoryAllocationInfo), - nil, - addr(stagingMemory), - ) - checkVkResult vkBindBufferMemory(vulkan.device, stagingBuffer, stagingMemory, 0) - checkVkResult vkMapMemory( - device = vulkan.device, - memory = stagingMemory, - offset = 0'u64, - size = VK_WHOLE_SIZE, - flags = VkMemoryMapFlags(0), - ppData = addr(stagingPtr) - ) - copyMem(stagingPtr, gpuData.datapointer, gpuData.size) - var stagingRange = VkMappedMemoryRange( - sType: VK_STRUCTURE_TYPE_MAPPED_MEMORY_RANGE, - memory: stagingMemory, - size: VK_WHOLE_SIZE, - ) - checkVkResult vkFlushMappedMemoryRanges(vulkan.device, 1, addr(stagingRange)) - - WithSingleUseCommandBuffer(vulkan.device, commandBuffer): - var copyRegion = VkBufferCopy(size: gpuData.size) - vkCmdCopyBuffer(commandBuffer, stagingBuffer, gpuData.buffer.vk, 1, addr(copyRegion)) - - vkDestroyBuffer(vulkan.device, stagingBuffer, nil) - vkFreeMemory(vulkan.device, stagingMemory, nil) + WithStagingBuffer(gpuData.buffer.vk, gpuData.buffer.vk.RequiredMemorySize(), GetDirectMemoryTypeIndex(), stagingPtr): + copyMem(stagingPtr, gpuData.datapointer, gpuData.size) proc UpdateAllGPUBuffers[T](value: T) = for name, fieldvalue in value.fieldPairs(): @@ -502,114 +492,71 @@ checkVkResult vkAllocateDescriptorSets(vulkan.device, addr(allocInfo), descriptorSet.vk.ToCPointer) # write - var descriptorSetWrites = newSeq[VkWriteDescriptorSet](descriptorSet.vk.len) + var descriptorSetWrites = newSeqOfCap[VkWriteDescriptorSet](1024) + var imageWrites = newSeqOfCap[VkDescriptorImageInfo](1024) + var bufferWrites = newSeqOfCap[VkDescriptorBufferInfo](1024) - var descriptorBinding = 0 ForDescriptorFields(descriptorSet.data, fieldName, fieldValue, descriptorType, descriptorCount, descriptorBindingNumber): for i in 0 ..< descriptorSet.vk.len: when typeof(fieldValue) is GPUValue: - let bufferInfo = VkDescriptorBufferInfo( + bufferWrites.add VkDescriptorBufferInfo( buffer: fieldValue.buffer.vk, offset: fieldValue.buffer.offset, range: fieldValue.buffer.size, ) - descriptorSetWrites[i] = VkWriteDescriptorSet( + descriptorSetWrites.add VkWriteDescriptorSet( sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, dstSet: descriptorSet.vk[i], dstBinding: descriptorBindingNumber, - dstArrayElement: uint32(0), + dstArrayElement: 0, descriptorType: descriptorType, descriptorCount: descriptorCount, pImageInfo: nil, - pBufferInfo: addr(bufferInfo), + pBufferInfo: addr(bufferWrites[^1]), ) elif typeof(fieldValue) is Texture: - let imageInfo = VkDescriptorImageInfo( + imageWrites.add VkDescriptorImageInfo( sampler: fieldValue.sampler, imageView: fieldValue.imageView, imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, ) - descriptorSetWrites[i] = VkWriteDescriptorSet( + descriptorSetWrites.add VkWriteDescriptorSet( sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, dstSet: descriptorSet.vk[i], dstBinding: descriptorBindingNumber, - dstArrayElement: uint32(0), + dstArrayElement: 0, descriptorType: descriptorType, descriptorCount: descriptorCount, - pImageInfo: addr(imageInfo), + pImageInfo: addr(imageWrites[^1]), pBufferInfo: nil, ) + elif typeof(fieldValue) is array: + discard + when elementType(fieldValue) is Texture: + echo "Add texture array descriptor set write for set " & $i & " " & fieldName + for textureIndex in 0 ..< descriptorCount: + imageWrites.add VkDescriptorImageInfo( + sampler: fieldValue[textureIndex].sampler, + imageView: fieldValue[textureIndex].imageView, + imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, + ) + descriptorSetWrites.add VkWriteDescriptorSet( + sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, + dstSet: descriptorSet.vk[i], + dstBinding: descriptorBindingNumber, + dstArrayElement: 0, + descriptorType: descriptorType, + descriptorCount: descriptorCount, + pImageInfo: addr(imageWrites[^fieldValue.len]), + pBufferInfo: nil, + ) + else: + {.error: "Unsupported descriptor type: " & tt.name(typeof(fieldValue)).} else: {.error: "Unsupported descriptor type: " & tt.name(typeof(fieldValue)).} - vkUpdateDescriptorSets(vulkan.device, descriptorSetWrites.len.uint32, descriptorSetWrites.ToCPointer, 0, nil) -#[ -proc WriteDescriptors[TShader, TUniforms, TGlobals](renderData: RenderData, uniforms: TUniforms, globals: TGlobals) = - var descriptorSetWrites: seq[VkWriteDescriptorSet] - ForDescriptorFields(default(TShader), fieldName, descriptorType, descriptorCount, descriptorBindingNumber): - for frameInFlight in 0 ..< renderData.descriptorSets.len: - when descriptorType == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER: - when HasGPUValueField[TUniforms](fieldName): - WithGPUValueField(uniforms, fieldName, gpuValue): - let bufferInfo = VkDescriptorBufferInfo( - buffer: gpuValue.buffer.vk, - offset: gpuValue.buffer.offset, - range: gpuValue.buffer.size, - ) - descriptorSetWrites.add VkWriteDescriptorSet( - sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - dstSet: renderData.descriptorSets[frameInFlight], - dstBinding: descriptorBindingNumber, - dstArrayElement: uint32(0), - descriptorType: descriptorType, - descriptorCount: descriptorCount, - pImageInfo: nil, - pBufferInfo: addr(bufferInfo), - ) - elif HasGPUValueField[TGlobals](fieldName): - WithGPUValueField(globals, fieldName, theValue): - let bufferInfo = VkDescriptorBufferInfo( - buffer: theValue.buffer.vk, - offset: theValue.buffer.offset, - range: theValue.buffer.size, - ) - descriptorSetWrites.add VkWriteDescriptorSet( - sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - dstSet: renderData.descriptorSets[frameInFlight], - dstBinding: descriptorBindingNumber, - dstArrayElement: uint32(0), - descriptorType: descriptorType, - descriptorCount: descriptorCount, - pImageInfo: nil, - pBufferInfo: addr(bufferInfo), - ) - else: - {.error: "Unable to find field '" & fieldName & "' in uniforms or globals".} - elif descriptorType == VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER: - # TODO - let imageInfo = VkDescriptorImageInfo( - sampler: VkSampler(0), - imageView: VkImageView(0), - imageLayout: VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL, - ) - descriptorSetWrites.add VkWriteDescriptorSet( - sType: VK_STRUCTURE_TYPE_WRITE_DESCRIPTOR_SET, - dstSet: renderData.descriptorSets[frameInFlight], - dstBinding: descriptorBindingNumber, - dstArrayElement: 0'u32, - descriptorType: descriptorType, - descriptorCount: descriptorCount, - pImageInfo: addr(imageInfo), - pBufferInfo: nil, - ) - else: - assert false, "Unsupported descriptor type" - vkUpdateDescriptorSets(vulkan.device, uint32(descriptorSetWrites.len), descriptorSetWrites.ToCPointer, 0, nil) -]# - - converter toVkIndexType(indexType: IndexType): VkIndexType = case indexType: of None: VK_INDEX_TYPE_NONE_KHR @@ -1023,17 +970,7 @@ memoryTypeIndex = i assert memoryTypeIndex != high(uint32), "Unable to find indirect memory type" - var allocationInfo = VkMemoryAllocateInfo( - sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, - allocationSize: result.size, - memoryTypeIndex: memoryTypeIndex, - ) - checkVkResult vkAllocateMemory( - vulkan.device, - addr allocationInfo, - nil, - addr result.vk - ) + result.vk = svkAllocateMemory(result.size, memoryTypeIndex) proc AllocateDirectMemory(size: uint64): DirectGPUMemory = result.size = size @@ -1056,17 +993,7 @@ result.needsFlush = not (VK_MEMORY_PROPERTY_HOST_COHERENT_BIT in flags) assert memoryTypeIndex != high(uint32), "Unable to find indirect memory type" - var allocationInfo = VkMemoryAllocateInfo( - sType: VK_STRUCTURE_TYPE_MEMORY_ALLOCATE_INFO, - allocationSize: result.size, - memoryTypeIndex: GetDirectMemoryTypeIndex(), - ) - checkVkResult vkAllocateMemory( - vulkan.device, - addr allocationInfo, - nil, - addr result.vk - ) + result.vk = svkAllocateMemory(result.size, GetDirectMemoryTypeIndex()) checkVkResult vkMapMemory( device = vulkan.device, memory = result.vk, @@ -1088,23 +1015,12 @@ # iterate through memory areas to find big enough free space # TODO: dynamically expand memory allocations + # TODO: use RequiredMemorySize() for (memory, usedOffset) in renderData.indirectMemory.mitems: if memory.size - usedOffset >= size: buffer.offset = usedOffset # create buffer - var createInfo = VkBufferCreateInfo( - sType: VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, - flags: VkBufferCreateFlags(0), - size: buffer.size, - usage: toBits(usageFlags), - sharingMode: VK_SHARING_MODE_EXCLUSIVE, - ) - checkVkResult vkCreateBuffer( - device = vulkan.device, - pCreateInfo = addr createInfo, - pAllocator = nil, - pBuffer = addr(buffer.vk) - ) + buffer.vk = svkCreateBuffer(buffer.size, usageFlags) checkVkResult vkBindBufferMemory(vulkan.device, buffer.vk, memory.vk, buffer.offset) renderData.indirectBuffers.add (buffer, btype, 0'u64) # update memory area offset @@ -1126,23 +1042,11 @@ # iterate through memory areas to find big enough free space # TODO: dynamically expand memory allocations + # TODO: use RequiredMemorySize() for (memory, usedOffset) in renderData.directMemory.mitems: if memory.size - usedOffset >= size: buffer.offset = usedOffset - # create buffer - var createInfo = VkBufferCreateInfo( - sType: VK_STRUCTURE_TYPE_BUFFER_CREATE_INFO, - flags: VkBufferCreateFlags(0), - size: buffer.size, - usage: toBits(usageFlags), - sharingMode: VK_SHARING_MODE_EXCLUSIVE, - ) - checkVkResult vkCreateBuffer( - device = vulkan.device, - pCreateInfo = addr createInfo, - pAllocator = nil, - pBuffer = addr(buffer.vk) - ) + buffer.vk = svkCreateBuffer(buffer.size, usageFlags) checkVkResult vkBindBufferMemory(vulkan.device, buffer.vk, memory.vk, buffer.offset) renderData.directBuffers.add (buffer, btype, 0'u64) # update memory area offset @@ -1254,6 +1158,149 @@ proc AssignDirectBuffers(renderdata: var RenderData, btype: BufferType, data: var DescriptorSet) = AssignDirectBuffers(renderdata, btype, data.data) +proc TransitionImageLayout(image: VkImage, oldLayout, newLayout: VkImageLayout) = + var + barrier = VkImageMemoryBarrier( + sType: VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER, + oldLayout: oldLayout, + newLayout: newLayout, + srcQueueFamilyIndex: VK_QUEUE_FAMILY_IGNORED, + dstQueueFamilyIndex: VK_QUEUE_FAMILY_IGNORED, + image: image, + subresourceRange: VkImageSubresourceRange( + aspectMask: toBits [VK_IMAGE_ASPECT_COLOR_BIT], + baseMipLevel: 0, + levelCount: 1, + baseArrayLayer: 0, + layerCount: 1, + ), + ) + srcStage: VkPipelineStageFlagBits + dstStage: VkPipelineStageFlagBits + + if oldLayout == VK_IMAGE_LAYOUT_UNDEFINED and newLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL: + srcStage = VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT + barrier.srcAccessMask = VkAccessFlags(0) + dstStage = VK_PIPELINE_STAGE_TRANSFER_BIT + barrier.dstAccessMask = [VK_ACCESS_TRANSFER_WRITE_BIT].toBits + elif oldLayout == VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL and newLayout == VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL: + srcStage = VK_PIPELINE_STAGE_TRANSFER_BIT + barrier.srcAccessMask = [VK_ACCESS_TRANSFER_WRITE_BIT].toBits + dstStage = VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT + barrier.dstAccessMask = [VK_ACCESS_SHADER_READ_BIT].toBits + else: + raise newException(Exception, "Unsupported layout transition!") + + WithSingleUseCommandBuffer(commandBuffer): + vkCmdPipelineBarrier( + commandBuffer, + srcStageMask = [srcStage].toBits, + dstStageMask = [dstStage].toBits, + dependencyFlags = VkDependencyFlags(0), + memoryBarrierCount = 0, + pMemoryBarriers = nil, + bufferMemoryBarrierCount = 0, + pBufferMemoryBarriers = nil, + imageMemoryBarrierCount = 1, + pImageMemoryBarriers = addr(barrier), + ) + +proc createImageView(image: VkImage, format: VkFormat): VkImageView = + var createInfo = VkImageViewCreateInfo( + sType: VK_STRUCTURE_TYPE_IMAGE_VIEW_CREATE_INFO, + image: image, + viewType: VK_IMAGE_VIEW_TYPE_2D, + format: format, + components: VkComponentMapping( + r: VK_COMPONENT_SWIZZLE_IDENTITY, + g: VK_COMPONENT_SWIZZLE_IDENTITY, + b: VK_COMPONENT_SWIZZLE_IDENTITY, + a: VK_COMPONENT_SWIZZLE_IDENTITY, + ), + subresourceRange: VkImageSubresourceRange( + aspectMask: VkImageAspectFlags(VK_IMAGE_ASPECT_COLOR_BIT), + baseMipLevel: 0, + levelCount: 1, + baseArrayLayer: 0, + layerCount: 1, + ), + ) + checkVkResult vkCreateImageView(vulkan.device, addr(createInfo), nil, addr(result)) + +proc createSampler( + magFilter = VK_FILTER_LINEAR, + minFilter = VK_FILTER_LINEAR, + addressModeU = VK_SAMPLER_ADDRESS_MODE_REPEAT, + addressModeV = VK_SAMPLER_ADDRESS_MODE_REPEAT, +): VkSampler = + + let samplerInfo = VkSamplerCreateInfo( + sType: VK_STRUCTURE_TYPE_SAMPLER_CREATE_INFO, + magFilter: magFilter, + minFilter: minFilter, + addressModeU: addressModeU, + addressModeV: addressModeV, + addressModeW: VK_SAMPLER_ADDRESS_MODE_REPEAT, + anisotropyEnable: vulkan.anisotropy > 0, + maxAnisotropy: vulkan.anisotropy, + borderColor: VK_BORDER_COLOR_INT_OPAQUE_BLACK, + unnormalizedCoordinates: VK_FALSE, + compareEnable: VK_FALSE, + compareOp: VK_COMPARE_OP_ALWAYS, + mipmapMode: VK_SAMPLER_MIPMAP_MODE_LINEAR, + mipLodBias: 0, + minLod: 0, + maxLod: 0, + ) + checkVkResult vkCreateSampler(vulkan.device, addr(samplerInfo), nil, addr(result)) + +proc createTextureImage(renderData: var RenderData, texture: var Texture) = + assert texture.vk == VkImage(0) + assert texture.offset == 0 + const usage = [VK_IMAGE_USAGE_TRANSFER_DST_BIT, VK_IMAGE_USAGE_SAMPLED_BIT] + + texture.format = GetVkFormat(texture.depth, usage = usage) + texture.vk = svkCreate2DImage(texture.width, texture.height, texture.format, usage) + let size = texture.vk.RequiredMemorySize() + + when genericParams(typeof(texture)).get(1) is IndirectGPUMemory: + for (memory, usedOffset) in renderData.indirectMemory.mitems: + if memory.size - usedOffset >= size: + texture.memory = memory + texture.offset = usedOffset + # update memory area offset + usedOffset = alignedTo(usedOffset + size, MEMORY_ALIGNMENT) + break + elif genericParams(typeof(texture)).get(1) is DirectGPUMemory: + for (memory, usedOffset) in renderData.directMemory.mitems: + if memory.size - usedOffset >= size: + texture.memory = memory + texture.offset = usedOffset + # update memory area offset + usedOffset = alignedTo(usedOffset + size, MEMORY_ALIGNMENT) + break + + checkVkResult vkBindImageMemory( + vulkan.device, + texture.vk, + texture.memory.vk, + texture.offset, + ) + + # data transfer and layout transition + TransitionImageLayout(texture.vk, VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL) + WithStagingBuffer((texture.vk, texture.imageview, texture.width, texture.height), size, GetDirectMemoryTypeIndex(), stagingPtr): + copyMem(stagingPtr, texture.data.ToCPointer, size) + TransitionImageLayout(texture.vk, VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL, VK_IMAGE_LAYOUT_SHADER_READ_ONLY_OPTIMAL) + + texture.imageview = createImageView(texture.vk, texture.format) + texture.sampler = createSampler() + +proc UploadTextures(renderdata: var RenderData, descriptorSet: var DescriptorSet) = + for name, value in fieldPairs(descriptorSet.data): + when typeof(value) is Texture: + renderdata.createTextureImage(value) + proc HasGPUValueField[T](name: static string): bool {.compileTime.} = for fieldname, value in default(T).fieldPairs(): when typeof(value) is GPUValue and fieldname == name: return true @@ -1380,14 +1427,14 @@ reflection: float32 baseColor: Vec3f UniformsA = object - defaultTexture: Texture[3, IndirectGPUMemory] + defaultTexture: Texture[TVec3[uint8], IndirectGPUMemory] defaultMaterial: GPUValue[MaterialA, IndirectGPUMemory] materials: GPUValue[array[3, MaterialA], IndirectGPUMemory] - materialTextures: array[3, Texture[3, IndirectGPUMemory]] + materialTextures: array[3, Texture[TVec3[uint8], IndirectGPUMemory]] ShaderSettings = object gamma: float32 GlobalsA = object - fontAtlas: Texture[1, IndirectGPUMemory] + fontAtlas: Texture[TVec3[uint8], IndirectGPUMemory] settings: GPUValue[ShaderSettings, IndirectGPUMemory] ShaderA = object @@ -1447,9 +1494,9 @@ MaterialA(reflection: 0.5, baseColor: NewVec3f(0, 0, 1)), ]), materialTextures: [ - Texture[3, IndirectGPUMemory](), - Texture[3, IndirectGPUMemory](), - Texture[3, IndirectGPUMemory](), + Texture[TVec3[uint8], IndirectGPUMemory](), + Texture[TVec3[uint8], IndirectGPUMemory](), + Texture[TVec3[uint8], IndirectGPUMemory](), ] ) ) @@ -1469,46 +1516,39 @@ var renderdata = InitRenderData() - # TODO: Textures - # upload all textures - # write descriptors for textures and uniform buffers + # buffer allocation + echo "Allocating GPU buffers" - # buffer allocation - var - indirectVertexSizes = 0'u64 - directVertexSizes = 0'u64 - indirectIndexSizes = 0'u64 - directIndexSizes = 0'u64 - indirectUniformSizes = 0'u64 - directUniformSizes = 0'u64 - - # buffer allocation - - echo "Allocating GPU buffers" + var indirectVertexSizes = 0'u64 indirectVertexSizes += GetIndirectBufferSizes(myMesh1) indirectVertexSizes += GetIndirectBufferSizes(instances1) AllocateIndirectBuffer(renderdata, indirectVertexSizes, VertexBuffer) + var directVertexSizes = 0'u64 directVertexSizes += GetDirectBufferSizes(myMesh1) directVertexSizes += GetDirectBufferSizes(instances1) AllocateDirectBuffer(renderdata, directVertexSizes, VertexBuffer) + var indirectIndexSizes = 0'u64 indirectIndexSizes += GetIndirectIndexBufferSizes(myMesh1) AllocateIndirectBuffer(renderdata, indirectIndexSizes, IndexBuffer) + var directIndexSizes = 0'u64 directIndexSizes += GetDirectIndexBufferSizes(myMesh1) AllocateDirectBuffer(renderdata, directIndexSizes, IndexBuffer) + var indirectUniformSizes = 0'u64 indirectUniformSizes += GetIndirectBufferSizes(uniforms1) indirectUniformSizes += GetIndirectBufferSizes(myGlobals) AllocateIndirectBuffer(renderdata, indirectUniformSizes, UniformBuffer) + var directUniformSizes = 0'u64 directUniformSizes += GetDirectBufferSizes(uniforms1) directUniformSizes += GetDirectBufferSizes(myGlobals) AllocateDirectBuffer(renderdata, directUniformSizes, UniformBuffer) + # buffer assignment - # echo "Assigning buffers to GPUData fields" # for meshes we do: @@ -1527,11 +1567,14 @@ renderdata.AssignIndirectBuffers(UniformBuffer, myGlobals) renderdata.AssignDirectBuffers(UniformBuffer, myGlobals) - # buffer filling + renderdata.UploadTextures(uniforms1) + renderdata.UploadTextures(myGlobals) - echo "Copying all data to GPU memory" + echo uniforms1.data.materialTextures + # copy everything to GPU + echo "Copying all data to GPU memory" UpdateAllGPUBuffers(myMesh1) UpdateAllGPUBuffers(instances1) UpdateAllGPUBuffers(uniforms1) @@ -1540,10 +1583,9 @@ # descriptors - # TODO: I think we can write and assign descriptors directly after creation + echo "Writing descriptors" InitDescriptorSet(renderdata, pipeline1.descriptorSetLayouts[GlobalSet], myGlobals) InitDescriptorSet(renderdata, pipeline1.descriptorSetLayouts[MaterialSet], uniforms1) - # WriteDescriptors[ShaderA, UniformsA, GlobalsA](renderdata, uniforms1, myGlobals) # command buffer