Mercurial > games > semicongine
diff semiconginev2/rendering/shaders.nim @ 1251:3f98ad20a9d3
add: render by-node instead of by-mesh
author | sam <sam@basx.dev> |
---|---|
date | Fri, 26 Jul 2024 20:34:02 +0700 |
parents | c15770761865 |
children | 01e9f41d35b1 |
author | sam <sam@basx.dev> |
---|---|
date | Fri, 26 Jul 2024 20:34:02 +0700 |
parents | c15770761865 |
children | 01e9f41d35b1 |