Mercurial > games > semicongine
diff examples/E10_pong.nim @ 363:451b7ccfe722
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
author | Sam <sam@basx.dev> |
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date | Sun, 01 Oct 2023 20:53:35 +0700 |
parents | 887ddc8d45fd |
children | 2ba3f18e7cad |