Mercurial > games > semicongine
diff tests/test_audio.nim @ 854:48a2ac8bec07
did: some more audio functionality, some unfinished grid-mesh code
author | Sam <sam@basx.dev> |
---|---|
date | Tue, 26 Dec 2023 15:16:34 +0700 |
parents | 754835bf175e |
children | ffc265916415 |
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--- a/tests/test_audio.nim Sat Dec 09 01:06:58 2023 +0700 +++ b/tests/test_audio.nim Tue Dec 26 15:16:34 2023 +0700 @@ -14,10 +14,11 @@ let s2 = mixer[].play("test2", loop=true) let t0 = now() + mixer[].setLevel(0.5) while true: let runtime = (now() - t0).inMilliseconds() if runtime > 1500: - mixer[].setLevel(0.1) + mixer[].setLevel(0.2) if runtime > 3000: mixer[].stop(s2) if runtime > 6000: @@ -72,9 +73,9 @@ when isMainModule: startMixerThread() - test1() + # test1() + # mixer[].stop() + # test2() + # mixer[].stop() + test3() mixer[].stop() - test2() - mixer[].stop() - # test3() - # mixer[].stop()