diff README.md @ 674:496b328faa43

add: resource packaging and loading for different resource types, simplify build commands, update readme
author Sam <sam@basx.dev>
date Wed, 10 May 2023 22:36:59 +0700
parents af9ab61aa87e
children 22122b64f09f
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--- a/README.md	Tue May 09 20:39:49 2023 +0700
+++ b/README.md	Wed May 10 22:36:59 2023 +0700
@@ -3,8 +3,9 @@
 
 Hi there
 
-This is a very simplistic little game engine, mainly trying to wrap around vulkan and the operating system's windowing, input and audio system.
-I am using the last programming language you will ever need, [Nim](https://nim-lang.org/)
+This is a little game engine, mainly trying to wrap around vulkan and the
+operating system's windowing, input and audio system. I am using the last
+programming language you will ever need, [Nim](https://nim-lang.org/)
 
 Building
 --------
@@ -42,7 +43,11 @@
 - [ ] Mipmaps 
 
 Asset handling:
-- [ ] Resource concept: load from directory, zip or in-memory-zip, select "mod" as root
+- [ ] Resource concept (TODO: test on windows)
+      - [x] Mod/resource-pack concept
+      - [x] Load from directory
+      - [x] Load from zip
+      - [x] Load from exe-embeded
 - [ ] Mesh files (Wavefront OBJ, MTL) (use something from sketchfab for testing, https://sketchfab.com/)
 - [ ] Image files (BMP RGB + BMP Graysscale for transparency)
 - [ ] Audio files (AU)