Mercurial > games > semicongine
diff examples/E02_squares.nim @ 326:4ec852355750
fix: many issues, better mesh-handling, still need to cope with different binding numbers when using different pipelines...
author | Sam <sam@basx.dev> |
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date | Fri, 25 Aug 2023 00:29:51 +0700 |
parents | b145a05c2459 |
children | 887ddc8d45fd |