Mercurial > games > semicongine
diff examples/hello_cube.nim @ 57:547f3a374271
did: refactor Vector names
author | Sam <sam@basx.dev> |
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date | Fri, 20 Jan 2023 16:13:32 +0700 |
parents | 94d7eed3f118 |
children | 8287a91e5d56 |
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--- a/examples/hello_cube.nim Fri Jan 20 00:41:55 2023 +0700 +++ b/examples/hello_cube.nim Fri Jan 20 16:13:32 2023 +0700 @@ -17,8 +17,8 @@ type # define type of vertex VertexDataA = object - position: PositionAttribute[Vec3[float32]] - color: ColorAttribute[Vec3[float32]] + position: PositionAttribute[TVec3[float32]] + color: ColorAttribute[TVec3[float32]] Uniforms = object model: Descriptor[Mat44[float32]] view: Descriptor[Mat44[float32]] @@ -47,14 +47,14 @@ buffer.updateData(uniforms) const - TopLeftFront = Vec3([ -0.5'f32, -0.5'f32, -0.5'f32]) - TopRightFront = Vec3([ 0.5'f32, -0.5'f32, -0.5'f32]) - BottomRightFront = Vec3([ 0.5'f32, 0.5'f32, -0.5'f32]) - BottomLeftFront = Vec3([ -0.5'f32, 0.5'f32, -0.5'f32]) - TopLeftBack = Vec3([ 0.5'f32, -0.5'f32, 0.5'f32]) - TopRightBack = Vec3([ -0.5'f32, -0.5'f32, 0.5'f32]) - BottomRightBack = Vec3([ -0.5'f32, 0.5'f32, 0.5'f32]) - BottomLeftBack = Vec3([ 0.5'f32, 0.5'f32, 0.5'f32]) + TopLeftFront = TVec3([ -0.5'f32, -0.5'f32, -0.5'f32]) + TopRightFront = TVec3([ 0.5'f32, -0.5'f32, -0.5'f32]) + BottomRightFront = TVec3([ 0.5'f32, 0.5'f32, -0.5'f32]) + BottomLeftFront = TVec3([ -0.5'f32, 0.5'f32, -0.5'f32]) + TopLeftBack = TVec3([ 0.5'f32, -0.5'f32, 0.5'f32]) + TopRightBack = TVec3([ -0.5'f32, -0.5'f32, 0.5'f32]) + BottomRightBack = TVec3([ -0.5'f32, 0.5'f32, 0.5'f32]) + BottomLeftBack = TVec3([ 0.5'f32, 0.5'f32, 0.5'f32]) const cube_pos = @[ TopLeftFront, TopRightFront, BottomRightFront, BottomLeftFront, # front @@ -97,8 +97,8 @@ # build a mesh var trianglemesh = new IndexedMesh[VertexDataA, uint16] trianglemesh.vertexData = VertexDataA( - position: PositionAttribute[Vec3[float32]](data: cube_pos), - color: ColorAttribute[Vec3[float32]](data: cube_color), + position: PositionAttribute[TVec3[float32]](data: cube_pos), + color: ColorAttribute[TVec3[float32]](data: cube_color), ) trianglemesh.indices = tris # build a single-object scene graph