diff semiconginev2/old/build.nim @ 1218:56781cc0fc7c compiletime-tests

did: renamge main package
author sam <sam@basx.dev>
date Wed, 17 Jul 2024 21:01:37 +0700
parents semicongine/old/build.nim@a3eb305bcac2
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/semiconginev2/old/build.nim	Wed Jul 17 21:01:37 2024 +0700
@@ -0,0 +1,180 @@
+# this should be used with nimscript
+
+import std/strformat
+import std/os
+import std/strutils
+
+import ./core/audiotypes
+import ./core/constants
+
+const BLENDER_CONVERT_SCRIPT = currentSourcePath().parentDir().parentDir().joinPath("tools/blender_gltf_converter.py")
+const STEAMCMD_ZIP = currentSourcePath().parentDir().parentDir().joinPath("tools/steamcmd.zip")
+const STEAMBUILD_DIR_NAME = "steam"
+
+var STEAMLIB: string
+if defined(linux):
+  STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/libsteam_api.so")
+elif defined(windows):
+  STEAMLIB = currentSourcePath().parentDir().parentDir().joinPath("libs/steam_api.dll")
+else:
+  raise newException(Exception, "Unsupported platform")
+
+proc semicongine_builddir*(buildname: string, builddir = "./build"): string =
+  assert projectName() != "", "Please specify project file as a commandline argument"
+  var platformDir = "unkown"
+
+  if defined(linux):
+    platformDir = "linux"
+  elif defined(windows):
+    platformDir = "windows"
+  else:
+    raise newException(Exception, "Unsupported platform")
+
+  return builddir / buildname / platformDir / projectName()
+
+proc semicongine_build_switches*(buildname: string, builddir = "./build") =
+  switch("experimental", "strictEffects")
+  switch("experimental", "strictFuncs")
+  switch("define", "nimPreviewHashRef")
+  if defined(linux):
+    switch("define", "VK_USE_PLATFORM_XLIB_KHR")
+  elif defined(windows):
+    switch("define", "VK_USE_PLATFORM_WIN32_KHR")
+    switch("app", "gui")
+  else:
+    raise newException(Exception, "Unsupported platform")
+
+  switch("outdir", semicongine_builddir(buildname, builddir = builddir))
+  switch("passL", "-Wl,-rpath,'$ORIGIN'") # adds directory of executable to dynlib search path
+
+proc semicongine_pack*(outdir: string, bundleType: string, resourceRoot: string, withSteam: bool) =
+  switch("define", "PACKAGETYPE=" & bundleType)
+
+  assert resourceRoot.dirExists, &"Resource root '{resourceRoot}' does not exists"
+
+  outdir.rmDir()
+  outdir.mkDir()
+
+  echo "BUILD: Packing assets from '" & resourceRoot & "' into directory '" & outdir & "'"
+  let outdir_resources = joinPath(outdir, RESOURCEROOT)
+  if bundleType == "dir":
+    cpDir(resourceRoot, outdir_resources)
+  elif bundleType == "zip":
+    outdir_resources.mkDir()
+    for resourceDir in resourceRoot.listDirs():
+      let outputfile = joinPath(outdir_resources, resourceDir.splitPath().tail & ".zip")
+      withdir resourceDir:
+        if defined(linux):
+          echo &"zip -r {relativePath(outputfile, resourceDir)} ."
+          exec &"zip -r {relativePath(outputfile, resourceDir)} ."
+        elif defined(windows):
+          echo &"powershell Compress-Archive * {relativePath(outputfile, resourceDir)}"
+          exec &"powershell Compress-Archive * {relativePath(outputfile, resourceDir)}"
+        else:
+          raise newException(Exception, "Unsupported platform")
+  elif bundleType == "exe":
+    switch("define", "BUILD_RESOURCEROOT=" & joinPath(getCurrentDir(), resourceRoot)) # required for in-exe packing of resources, must be absolute
+  if withSteam:
+    STEAMLIB.cpFile(outdir.joinPath(STEAMLIB.extractFilename))
+
+proc semicongine_zip*(dir: string) =
+  withdir dir.parentDir:
+    let zipFile = dir.lastPathPart & ".zip"
+    if zipFile.fileExists:
+      zipFile.rmFile()
+    if defined(linux):
+      exec &"zip -r {dir.lastPathPart} {dir.lastPathPart}"
+    elif defined(windows):
+      exec &"powershell Compress-Archive * {dir.lastPathPart}"
+    else:
+      raise newException(Exception, "Unsupported platform")
+
+
+# need this because fileNewer from std/os does not work in Nim VM
+proc fileNewerStatic(file1, file2: string): bool =
+  assert file1.fileExists
+  assert file2.fileExists
+  when defined(linux):
+    let command = "/usr/bin/test " & file1 & " -nt " & file2
+    let ex = gorgeEx(command)
+    return ex.exitCode == 0
+  elif defined(window):
+    {.error "Resource imports not supported on windows for now".}
+
+proc import_meshes*(files: seq[(string, string)]) =
+  if files.len == 0:
+    return
+
+  var args = @["--background", "--python", BLENDER_CONVERT_SCRIPT, "--"]
+  for (input, output) in files:
+    args.add input
+    args.add output
+
+  exec("blender " & args.join(" "))
+
+proc import_audio*(files: seq[(string, string)]) =
+  for (input, output) in files:
+    let command = "ffmpeg " & ["-y", "-i", input, "-ar", $AUDIO_SAMPLE_RATE, output].join(" ")
+    exec(command)
+
+proc semicongine_import_resource_file*(resourceMap: openArray[(string, string)]) =
+  when not defined(linux):
+    {.warning: "Resource files can only be imported on linux, please make sure that the required files are created by runing the build on a linux machine.".}
+    return
+  var meshfiles: seq[(string, string)]
+  var audiofiles: seq[(string, string)]
+
+  for (target_rel, source_rel) in resourceMap:
+    let target = thisDir().joinPath(target_rel)
+    let source = thisDir().joinPath(source_rel)
+    if not source.fileExists:
+      raise newException(IOError, &"Not found: {source}")
+    if not target.fileExists or source.fileNewerStatic(target):
+      echo &"{target} is outdated"
+      if source.endsWith("blend"):
+        meshfiles.add (source, target)
+      elif source.endsWith("mp3") or source.endsWith("ogg") or source.endsWith("wav"):
+        audiofiles.add (source, target)
+      else:
+        raise newException(Exception, &"unkown file type: {source}")
+      target.parentDir().mkDir()
+    else:
+      echo &"{target} is up-to-date"
+  import_meshes meshfiles
+  import_audio audiofiles
+
+
+# for steam-buildscript docs see https://partner.steamgames.com/doc/sdk/uploading
+proc semicongine_steam_upload*(steamaccount, password, buildscript: string) =
+  let steamdir = thisDir().joinPath(STEAMBUILD_DIR_NAME)
+  if not dirExists(steamdir):
+    steamdir.mkDir
+    let zipFilename = STEAMCMD_ZIP.extractFilename
+    STEAMCMD_ZIP.cpFile(steamdir.joinPath(zipFilename))
+    withDir(steamdir):
+      if defined(linux):
+        exec &"unzip {zipFilename}"
+        rmFile zipFilename
+        exec "steamcmd/steamcmd.sh +quit" # self-update steamcmd
+      elif defined(windows):
+        exec &"powershell Expand-Archive -LiteralPath {zipFilename} ."
+        rmFile zipFilename
+        exec "steamcmd/steamcmd.exe +quit" # self-update steamcmd
+      else:
+        raise newException(Exception, "Unsupported platform")
+
+  var steamcmd: string
+  if defined(linux):
+    steamcmd = STEAMBUILD_DIR_NAME.joinPath("steamcmd").joinPath("steamcmd.sh")
+  elif defined(windows):
+    steamcmd = STEAMBUILD_DIR_NAME.joinPath("steamcmd").joinPath("steamcmd.exe")
+  else:
+    raise newException(Exception, "Unsupported platform")
+  let scriptPath = "..".joinPath("..").joinPath(buildscript)
+  exec &"./{steamcmd} +login \"{steamaccount}\" \"{password}\" +run_app_build {scriptPath} +quit"
+
+proc semicongine_sign_executable*(file: string) =
+  const SIGNTOOL_EXE = "C:/Program Files (x86)/Windows Kits/10/App Certification Kit/signtool.exe"
+  if not SIGNTOOL_EXE.fileExists:
+    raise newException(Exception, &"signtool.exe not found at ({SIGNTOOL_EXE}), please install the Windows SDK")
+  exec &"\"{SIGNTOOL_EXE}\" sign /a /tr http://timestamp.globalsign.com/tsa/r6advanced1 /fd SHA256 /td SHA256 {file}"