diff semiconginev2/old/resources/mesh.nim @ 1218:56781cc0fc7c compiletime-tests

did: renamge main package
author sam <sam@basx.dev>
date Wed, 17 Jul 2024 21:01:37 +0700
parents semicongine/old/resources/mesh.nim@a3eb305bcac2
children
line wrap: on
line diff
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/semiconginev2/old/resources/mesh.nim	Wed Jul 17 21:01:37 2024 +0700
@@ -0,0 +1,372 @@
+import std/strutils
+import std/json
+import std/logging
+import std/tables
+import std/strformat
+import std/streams
+
+import ../mesh
+import ../material
+import ../core
+
+import ./image
+
+type
+  glTFHeader = object
+    magic: uint32
+    version: uint32
+    length: uint32
+  glTFData = object
+    structuredContent: JsonNode
+    binaryBufferData: seq[uint8]
+
+const
+  JSON_CHUNK = 0x4E4F534A
+  BINARY_CHUNK = 0x004E4942
+  ACCESSOR_TYPE_MAP = {
+    5120: Int8,
+    5121: UInt8,
+    5122: Int16,
+    5123: UInt16,
+    5125: UInt32,
+    5126: Float32,
+  }.toTable
+  SAMPLER_FILTER_MODE_MAP = {
+    9728: VK_FILTER_NEAREST,
+    9729: VK_FILTER_LINEAR,
+    9984: VK_FILTER_NEAREST,
+    9985: VK_FILTER_LINEAR,
+    9986: VK_FILTER_NEAREST,
+    9987: VK_FILTER_LINEAR,
+  }.toTable
+  SAMPLER_WRAP_MODE_MAP = {
+    33071: VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE,
+    33648: VK_SAMPLER_ADDRESS_MODE_MIRRORED_REPEAT,
+    10497: VK_SAMPLER_ADDRESS_MODE_REPEAT
+  }.toTable
+  GLTF_MATERIAL_MAPPING = {
+    "color": "baseColorFactor",
+    "emissiveColor": "emissiveFactor",
+    "metallic": "metallicFactor",
+    "roughness", "roughnessFactor",
+    "baseTexture": "baseColorTexture",
+    "metallicRoughnessTexture": "metallicRoughnessTexture",
+    "normalTexture": "normalTexture",
+    "occlusionTexture": "occlusionTexture",
+    "emissiveTexture": "emissiveTexture",
+  }.toTable
+
+proc getGPUType(accessor: JsonNode, attribute: string): DataType =
+  # TODO: no full support for all datatypes that glTF may provide
+  # semicongine/core/gpu_data should maybe generated with macros to allow for all combinations
+  let componentType = ACCESSOR_TYPE_MAP[accessor["componentType"].getInt()]
+  let theType = accessor["type"].getStr()
+  case theType
+  of "SCALAR":
+    return componentType
+  of "VEC2":
+    case componentType
+    of UInt32: return Vec2U32
+    of Float32: return Vec2F32
+    else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
+  of "VEC3":
+    case componentType
+    of UInt32: return Vec3U32
+    of Float32: return Vec3F32
+    else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
+  of "VEC4":
+    case componentType
+    of UInt32: return Vec4U32
+    of Float32: return Vec4F32
+    else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
+  of "MAT2":
+    case componentType
+    of Float32: return Vec4F32
+    else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
+  of "MAT3":
+    case componentType
+    of Float32: return Vec4F32
+    else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
+  of "MAT4":
+    case componentType
+    of Float32: return Vec4F32
+    else: raise newException(Exception, &"Unsupported data type for attribute '{attribute}': {componentType} {theType}")
+
+proc getBufferViewData(bufferView: JsonNode, mainBuffer: seq[uint8], baseBufferOffset = 0): seq[uint8] =
+  assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported"
+
+  result = newSeq[uint8](bufferView["byteLength"].getInt())
+  let bufferOffset = bufferView["byteOffset"].getInt() + baseBufferOffset
+  var dstPointer = addr result[0]
+
+  if bufferView.hasKey("byteStride"):
+    raise newException(Exception, "Unsupported feature: byteStride in buffer view")
+  copyMem(dstPointer, addr mainBuffer[bufferOffset], result.len)
+
+proc getAccessorData(root: JsonNode, accessor: JsonNode, mainBuffer: seq[uint8]): DataList =
+  result = InitDataList(thetype = accessor.getGPUType("??"))
+  result.SetLen(accessor["count"].getInt())
+
+  let bufferView = root["bufferViews"][accessor["bufferView"].getInt()]
+  assert bufferView["buffer"].getInt() == 0, "Currently no external buffers supported"
+
+  if accessor.hasKey("sparse"):
+    raise newException(Exception, "Sparce accessors are currently not implemented")
+
+  let accessorOffset = if accessor.hasKey("byteOffset"): accessor["byteOffset"].getInt() else: 0
+  let length = bufferView["byteLength"].getInt()
+  let bufferOffset = bufferView["byteOffset"].getInt() + accessorOffset
+  var dstPointer = result.GetPointer()
+
+  if bufferView.hasKey("byteStride"):
+    warn "Congratulations, you try to test a feature (loading buffer data with stride attributes) that we have no idea where it is used and how it can be tested (need a coresponding *.glb file)."
+    # we don't support stride, have to convert stuff here... does this even work?
+    for i in 0 ..< int(result.len):
+      copyMem(dstPointer, addr mainBuffer[bufferOffset + i * bufferView["byteStride"].getInt()], int(result.thetype.Size))
+      dstPointer = cast[pointer](cast[uint](dstPointer) + result.thetype.Size)
+  else:
+    copyMem(dstPointer, addr mainBuffer[bufferOffset], length)
+
+proc loadImage(root: JsonNode, imageIndex: int, mainBuffer: seq[uint8]): Image[RGBAPixel] =
+  if root["images"][imageIndex].hasKey("uri"):
+    raise newException(Exception, "Unsupported feature: Load images from external files")
+
+  let bufferView = root["bufferViews"][root["images"][imageIndex]["bufferView"].getInt()]
+  let imgData = newStringStream(cast[string](getBufferViewData(bufferView, mainBuffer)))
+
+  let imageType = root["images"][imageIndex]["mimeType"].getStr()
+  case imageType
+  of "image/bmp":
+    result = ReadBMP(imgData)
+  of "image/png":
+    result = ReadPNG(imgData)
+  else:
+    raise newException(Exception, "Unsupported feature: Load image of type " & imageType)
+
+proc loadTexture(root: JsonNode, textureIndex: int, mainBuffer: seq[uint8]): Texture =
+  let textureNode = root["textures"][textureIndex]
+  result = Texture(isGrayscale: false)
+  result.colorImage = loadImage(root, textureNode["source"].getInt(), mainBuffer)
+  result.name = root["images"][textureNode["source"].getInt()]["name"].getStr()
+  if result.name == "":
+    result.name = &"Texture{textureIndex}"
+
+  if textureNode.hasKey("sampler"):
+    let sampler = root["samplers"][textureNode["sampler"].getInt()]
+    if sampler.hasKey("magFilter"):
+      result.sampler.magnification = SAMPLER_FILTER_MODE_MAP[sampler["magFilter"].getInt()]
+    if sampler.hasKey("minFilter"):
+      result.sampler.minification = SAMPLER_FILTER_MODE_MAP[sampler["minFilter"].getInt()]
+    if sampler.hasKey("wrapS"):
+      result.sampler.wrapModeS = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()]
+    if sampler.hasKey("wrapT"):
+      result.sampler.wrapModeT = SAMPLER_WRAP_MODE_MAP[sampler["wrapS"].getInt()]
+
+
+proc loadMaterial(root: JsonNode, materialNode: JsonNode, defaultMaterial: MaterialType, mainBuffer: seq[uint8]): MaterialData =
+  let pbr = materialNode["pbrMetallicRoughness"]
+  var attributes: Table[string, DataList]
+
+  # color
+  if defaultMaterial.attributes.contains("color"):
+    attributes["color"] = InitDataList(thetype = Vec4F32)
+    if pbr.hasKey(GLTF_MATERIAL_MAPPING["color"]):
+      attributes["color"] = @[NewVec4f(
+        pbr[GLTF_MATERIAL_MAPPING["color"]][0].getFloat(),
+        pbr[GLTF_MATERIAL_MAPPING["color"]][1].getFloat(),
+        pbr[GLTF_MATERIAL_MAPPING["color"]][2].getFloat(),
+        pbr[GLTF_MATERIAL_MAPPING["color"]][3].getFloat(),
+      )]
+    else:
+      attributes["color"] = @[NewVec4f(1, 1, 1, 1)]
+
+    # pbr material values
+    for factor in ["metallic", "roughness"]:
+      if defaultMaterial.attributes.contains(factor):
+        attributes[factor] = InitDataList(thetype = Float32)
+        if pbr.hasKey(GLTF_MATERIAL_MAPPING[factor]):
+          attributes[factor] = @[float32(pbr[GLTF_MATERIAL_MAPPING[factor]].getFloat())]
+        else:
+          attributes[factor] = @[0.5'f32]
+
+  # pbr material textures
+  for texture in ["baseTexture", "metallicRoughnessTexture"]:
+    if defaultMaterial.attributes.contains(texture):
+      attributes[texture] = InitDataList(thetype = TextureType)
+      # attributes[texture & "Index"] = InitDataList(thetype=UInt8)
+      if pbr.hasKey(GLTF_MATERIAL_MAPPING[texture]):
+        attributes[texture] = @[loadTexture(root, pbr[GLTF_MATERIAL_MAPPING[texture]]["index"].getInt(), mainBuffer)]
+      else:
+        attributes[texture] = @[EMPTY_TEXTURE]
+
+  # generic material textures
+  for texture in ["normalTexture", "occlusionTexture", "emissiveTexture"]:
+    if defaultMaterial.attributes.contains(texture):
+      attributes[texture] = InitDataList(thetype = TextureType)
+      # attributes[texture & "Index"] = InitDataList(thetype=UInt8)
+      if materialNode.hasKey(GLTF_MATERIAL_MAPPING[texture]):
+        attributes[texture] = @[loadTexture(root, materialNode[texture]["index"].getInt(), mainBuffer)]
+      else:
+        attributes[texture] = @[EMPTY_TEXTURE]
+
+  # emissiv color
+  if defaultMaterial.attributes.contains("emissiveColor"):
+    attributes["emissiveColor"] = InitDataList(thetype = Vec3F32)
+    if materialNode.hasKey(GLTF_MATERIAL_MAPPING["emissiveColor"]):
+      attributes["emissiveColor"] = @[NewVec3f(
+        materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][0].getFloat(),
+        materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][1].getFloat(),
+        materialNode[GLTF_MATERIAL_MAPPING["emissiveColor"]][2].getFloat(),
+      )]
+    else:
+      attributes["emissiveColor"] = @[NewVec3f(1'f32, 1'f32, 1'f32)]
+
+  result = InitMaterialData(theType = defaultMaterial, name = materialNode["name"].getStr(), attributes = attributes)
+
+proc loadMesh(meshname: string, root: JsonNode, primitiveNode: JsonNode, materials: seq[MaterialData], mainBuffer: seq[uint8]): Mesh =
+  if primitiveNode.hasKey("mode") and primitiveNode["mode"].getInt() != 4:
+    raise newException(Exception, "Currently only TRIANGLE mode is supported for geometry mode")
+
+  var indexType = None
+  let indexed = primitiveNode.hasKey("indices")
+  if indexed:
+    # TODO: Tiny indices
+    var indexCount = root["accessors"][primitiveNode["indices"].getInt()]["count"].getInt()
+    if indexCount < int(high(uint16)):
+      indexType = Small
+    else:
+      indexType = Big
+
+  result = Mesh(
+    instanceTransforms: @[Unit4F32],
+    indexType: indexType,
+    name: meshname,
+    vertexCount: 0,
+  )
+
+  for attribute, accessor in primitiveNode["attributes"].pairs:
+    let data = root.getAccessorData(root["accessors"][accessor.getInt()], mainBuffer)
+    if result.vertexCount == 0:
+      result.vertexCount = data.len
+    assert data.len == result.vertexCount
+    result[].InitVertexAttribute(attribute.toLowerAscii, data)
+
+  if primitiveNode.hasKey("material"):
+    let materialId = primitiveNode["material"].getInt()
+    result[].material = materials[materialId]
+  else:
+    result[].material = EMPTY_MATERIAL.InitMaterialData()
+
+  if primitiveNode.hasKey("indices"):
+    assert result[].indexType != None
+    let data = root.getAccessorData(root["accessors"][primitiveNode["indices"].getInt()], mainBuffer)
+    var tri: seq[int]
+    case data.thetype
+      of UInt16:
+        for entry in data[uint16][]:
+          tri.add int(entry)
+          if tri.len == 3:
+            # FYI gltf uses counter-clockwise indexing
+            result[].AppendIndicesData(tri[0], tri[1], tri[2])
+            tri.setLen(0)
+      of UInt32:
+        for entry in data[uint32][]:
+          tri.add int(entry)
+          if tri.len == 3:
+            # FYI gltf uses counter-clockwise indexing
+            result[].AppendIndicesData(tri[0], tri[1], tri[2])
+            tri.setLen(0)
+      else:
+        raise newException(Exception, &"Unsupported index data type: {data.thetype}")
+  # TODO: getting from gltf to vulkan system is still messed up somehow, see other TODO
+  Transform[Vec3f](result[], "position", Scale(1, -1, 1))
+
+proc loadNode(root: JsonNode, node: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree =
+  result = MeshTree()
+  # mesh
+  if node.hasKey("mesh"):
+    let mesh = root["meshes"][node["mesh"].getInt()]
+    for primitive in mesh["primitives"]:
+      result.children.add MeshTree(mesh: loadMesh(mesh["name"].getStr(), root, primitive, materials, mainBuffer))
+
+  # transformation
+  if node.hasKey("matrix"):
+    var mat: Mat4
+    for i in 0 ..< node["matrix"].len:
+      mat[i] = node["matrix"][i].getFloat()
+    result.transform = mat
+  else:
+    var (t, r, s) = (Unit4F32, Unit4F32, Unit4F32)
+    if node.hasKey("translation"):
+      t = Translate(
+        float32(node["translation"][0].getFloat()),
+        float32(node["translation"][1].getFloat()),
+        float32(node["translation"][2].getFloat())
+      )
+    if node.hasKey("rotation"):
+      t = Rotate(
+        float32(node["rotation"][3].getFloat()),
+        NewVec3f(
+          float32(node["rotation"][0].getFloat()),
+          float32(node["rotation"][1].getFloat()),
+          float32(node["rotation"][2].getFloat())
+        )
+      )
+    if node.hasKey("scale"):
+      t = Scale(
+        float32(node["scale"][0].getFloat()),
+        float32(node["scale"][1].getFloat()),
+        float32(node["scale"][2].getFloat())
+      )
+    result.transform = t * r * s
+  result.transform = Scale(1, -1, 1) * result.transform
+
+  # children
+  if node.hasKey("children"):
+    for childNode in node["children"]:
+      result.children.add loadNode(root, root["nodes"][childNode.getInt()], materials, mainBuffer)
+
+proc loadMeshTree(root: JsonNode, scenenode: JsonNode, materials: seq[MaterialData], mainBuffer: var seq[uint8]): MeshTree =
+  result = MeshTree()
+  for nodeId in scenenode["nodes"]:
+    result.children.add loadNode(root, root["nodes"][nodeId.getInt()], materials, mainBuffer)
+  # TODO: getting from gltf to vulkan system is still messed up somehow (i.e. not consistent for different files), see other TODO
+  # result.transform = Scale(1, -1, 1)
+  result.updateTransforms()
+
+
+proc ReadglTF*(stream: Stream, defaultMaterial: MaterialType): seq[MeshTree] =
+  var
+    header: glTFHeader
+    data: glTFData
+
+  for name, value in fieldPairs(header):
+    stream.read(value)
+
+  assert header.magic == 0x46546C67
+  assert header.version == 2
+
+  var chunkLength = stream.readUint32()
+  assert stream.readUint32() == JSON_CHUNK
+  data.structuredContent = parseJson(stream.readStr(int(chunkLength)))
+
+  chunkLength = stream.readUint32()
+  assert stream.readUint32() == BINARY_CHUNK
+  data.binaryBufferData.setLen(chunkLength)
+  assert stream.readData(addr data.binaryBufferData[0], int(chunkLength)) == int(chunkLength)
+
+  # check that the refered buffer is the same as the binary chunk
+  # external binary buffers are not supported
+  assert data.structuredContent["buffers"].len == 1
+  assert not data.structuredContent["buffers"][0].hasKey("uri")
+  let bufferLenDiff = int(chunkLength) - data.structuredContent["buffers"][0]["byteLength"].getInt()
+  assert 0 <= bufferLenDiff and bufferLenDiff <= 3 # binary buffer may be aligned to 4 bytes
+
+  debug "Loading mesh: ", data.structuredContent.pretty
+
+  var materials: seq[MaterialData]
+  for materialnode in data.structuredContent["materials"]:
+    materials.add data.structuredContent.loadMaterial(materialnode, defaultMaterial, data.binaryBufferData)
+
+  for scenedata in data.structuredContent["scenes"]:
+    result.add data.structuredContent.loadMeshTree(scenedata, materials, data.binaryBufferData)