diff semiconginev2/old/steam.nim @ 1218:56781cc0fc7c compiletime-tests

did: renamge main package
author sam <sam@basx.dev>
date Wed, 17 Jul 2024 21:01:37 +0700
parents semicongine/old/steam.nim@a3eb305bcac2
children
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--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/semiconginev2/old/steam.nim	Wed Jul 17 21:01:37 2024 +0700
@@ -0,0 +1,76 @@
+import std/dynlib
+import std/strutils
+import std/logging
+
+var
+  steam_api: LibHandle
+  steam_is_loaded = false
+
+when defined(linux):
+  proc dlerror(): cstring {.stdcall, importc.}
+  steam_api = "libsteam_api.so".loadLib()
+  if steam_api == nil:
+    echo dlerror()
+elif defined(windows):
+  steam_api = "steam_api".loadLib()
+  # TODO: maybe should get some error reporting on windows too?
+
+
+# required to store reference, when calling certain APIs
+type
+  SteamUserStatsRef = ptr object
+var userStats: SteamUserStatsRef
+
+# load function pointers for steam API
+var
+  Shutdown*: proc() {.stdcall.}
+  Init: proc(msg: ptr array[1024, char]): cint {.stdcall.}
+  SteamUserStats: proc(): SteamUserStatsRef {.stdcall.}
+  RequestCurrentStats: proc(self: SteamUserStatsRef): bool {.stdcall.} # needs to be called before the achievment-stuff
+  ClearAchievement: proc(self: SteamUserStatsRef, pchName: cstring): bool {.stdcall.}
+  SetAchievement: proc(self: SteamUserStatsRef, pchName: cstring): bool {.stdcall.}
+  StoreStats: proc(self: SteamUserStatsRef): bool {.stdcall.}          # needs to be called in order for achievments to be saved
+                                                                       # dynlib-helper function
+proc loadFunc[T](nimFunc: var T, dllFuncName: string) =
+  nimFunc = cast[T](steam_api.checkedSymAddr(dllFuncName))
+if steam_api != nil:
+  loadFunc(Init, "SteamAPI_InitFlat")
+  loadFunc(Shutdown, "SteamAPI_Shutdown")
+  loadFunc(SteamUserStats, "SteamAPI_SteamUserStats_v012")
+  loadFunc(RequestCurrentStats, "SteamAPI_ISteamUserStats_RequestCurrentStats")
+  loadFunc(ClearAchievement, "SteamAPI_ISteamUserStats_ClearAchievement")
+  loadFunc(SetAchievement, "SteamAPI_ISteamUserStats_SetAchievement")
+  loadFunc(StoreStats, "SteamAPI_ISteamUserStats_StoreStats")
+
+
+# nice wrappers for steam API
+
+proc SteamRequestCurrentStats*(): bool =
+  RequestCurrentStats(userStats)
+
+proc SteamClearAchievement*(name: string): bool =
+  userStats.ClearAchievement(name.cstring)
+
+proc SteamSetAchievement*(name: string): bool =
+  userStats.SetAchievement(name.cstring)
+
+proc SteamStoreStats*(): bool =
+  userStats.StoreStats()
+
+proc SteamShutdown*() =
+  Shutdown()
+
+
+# helper funcs
+proc SteamAvailable*(): bool =
+  steam_api != nil and steam_is_loaded
+
+# first function that should be called
+proc TrySteamInit*() =
+  if steam_api != nil and not steam_is_loaded:
+    var msg: array[1024, char]
+    let success = Init(addr msg) == 0
+    warn join(@msg, "")
+    if success:
+      userStats = SteamUserStats()
+      steam_is_loaded = SteamRequestCurrentStats()