Mercurial > games > semicongine
diff src/glslang/glslang.nim @ 0:5daf3f236d87
add: initial version
author | Sam <sam@basx.dev> |
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date | Wed, 14 Dec 2022 00:49:35 +0700 |
parents | |
children | bb2a7d3a7003 |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/src/glslang/glslang.nim Wed Dec 14 00:49:35 2022 +0700 @@ -0,0 +1,86 @@ +# required to link the GLSL compiler +{.passl: "-Lthirdparty/glslang/lib/" .} +{.passl: "-Lthirdparty/spirv-tools/lib/" .} + +{.passl: "-lglslang" .} +{.passl: "-lglslang-default-resource-limits" .} +{.passl: "-lHLSL" .} +{.passl: "-lMachineIndependent" .} +{.passl: "-lGenericCodeGen" .} +{.passl: "-lOSDependent" .} +{.passl: "-lOGLCompiler" .} +{.passl: "-lSPIRV" .} +{.passl: "-lSPIRV-Tools-opt" .} + +{.passl: "-lSPIRV-Tools" .} +{.passl: "-lSPIRV-Tools-diff" .} +{.passl: "-lSPIRV-Tools-fuzz" .} +{.passl: "-lSPIRV-Tools-link" .} +{.passl: "-lSPIRV-Tools-lint" .} +{.passl: "-lSPIRV-Tools-opt" .} +{.passl: "-lSPIRV-Tools-reduce" .} + +{.passl: "-lstdc++" .} +{.passl: "-lm" .} + +import glslang_c_interface +import glslang_c_shader_types + + +proc compileShaderToSPIRV_Vulkan*(stage: glslang_stage_t , shaderSource: string, fileName: string): seq[uint32] = + var input = glslang_input_t( + language: GLSLANG_SOURCE_GLSL, + stage: stage, + client: GLSLANG_CLIENT_VULKAN, + client_version: GLSLANG_TARGET_VULKAN_1_2, + target_language: GLSLANG_TARGET_SPV, + target_language_version: GLSLANG_TARGET_SPV_1_5, + code: shaderSource, + default_version: 100, + default_profile: GLSLANG_NO_PROFILE, + force_default_version_and_profile: false.cint, + forward_compatible: false.cint, + messages: GLSLANG_MSG_DEFAULT_BIT, + resource: glslang_default_resource(), + ) + + let shader = glslang_shader_create(addr(input)) + + if not bool(glslang_shader_preprocess(shader, addr(input))): + echo "GLSL preprocessing failed " & fileName + echo glslang_shader_get_info_log(shader) + echo glslang_shader_get_info_debug_log(shader) + echo input.code + glslang_shader_delete(shader) + return + + if not bool(glslang_shader_parse(shader, addr(input))): + echo "GLSL parsing failed " & fileName + echo glslang_shader_get_info_log(shader) + echo glslang_shader_get_info_debug_log(shader) + echo glslang_shader_get_preprocessed_code(shader) + glslang_shader_delete(shader) + return + + let program: ptr glslang_program_t = glslang_program_create() + glslang_program_add_shader(program, shader) + + if not bool(glslang_program_link(program, ord(GLSLANG_MSG_SPV_RULES_BIT) or ord(GLSLANG_MSG_VULKAN_RULES_BIT))): + echo "GLSL linking failed " & fileName + echo glslang_program_get_info_log(program) + echo glslang_program_get_info_debug_log(program) + glslang_program_delete(program) + glslang_shader_delete(shader) + return + + glslang_program_SPIRV_generate(program, stage) + + result = newSeq[uint32](glslang_program_SPIRV_get_size(program)) + glslang_program_SPIRV_get(program, addr(result[0])) + + var spirv_messages: cstring = glslang_program_SPIRV_get_messages(program) + if spirv_messages != nil: + echo "(%s) %s\b", fileName, spirv_messages + + glslang_program_delete(program) + glslang_shader_delete(shader)