Mercurial > games > semicongine
diff examples/E01_hello_triangle.nim @ 714:5f7ec8d1bd33
fix: API changes
author | sam <sam@basx.dev> |
---|---|
date | Wed, 24 May 2023 01:31:21 +0700 |
parents | d84b2e88776a |
children | dcc12ab20a91 |
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--- a/examples/E01_hello_triangle.nim Wed May 24 01:31:02 2023 +0700 +++ b/examples/E01_hello_triangle.nim Wed May 24 01:31:21 2023 +0700 @@ -36,7 +36,7 @@ renderPass = myengine.gpuDevice.simpleForwardRenderPass(vertexCode, fragmentCode) myengine.setRenderer(renderPass) -myengine.addScene(triangle, vertexInput) +myengine.addScene(triangle, vertexInput, @[]) while myengine.updateInputs() == Running and not myengine.keyWasPressed(Escape): myengine.renderScene(triangle)