Mercurial > games > semicongine
diff old_tests/test_audio.nim @ 1203:6360c8d17ce0 compiletime-tests
did: preprations to add rendering tests
author | sam <sam@basx.dev> |
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date | Mon, 15 Jul 2024 20:06:42 +0700 |
parents | tests/test_audio.nim@114f395b9144 |
children |
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--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/old_tests/test_audio.nim Mon Jul 15 20:06:42 2024 +0700 @@ -0,0 +1,88 @@ +import std/os +import std/sequtils +import std/times + +import semicongine + + +proc test1() = + mixer[].AddSound("test1", NewSound(SineSoundData(1000, 2, 44100))) + mixer[].AddSound("test2", NewSound(SineSoundData(500, 2, 44100))) + + + let s1 = mixer[].Play("test1", loop = true) + let s2 = mixer[].Play("test2", loop = true) + + let t0 = now() + mixer[].SetLevel(0.5) + while true: + let runtime = (now() - t0).inMilliseconds() + if runtime > 1500: + mixer[].SetLevel(0.2) + if runtime > 3000: + mixer[].Stop(s2) + if runtime > 6000: + mixer[].Stop("") + if runtime > 8000: + break + +proc test2() = + let + # notes + c = SineSoundData(261.6256, 0.5, 44100) + d = SineSoundData(293.6648, 0.5, 44100) + e = SineSoundData(329.6276, 0.5, 44100) + f = SineSoundData(349.2282, 0.5, 44100) + g = SineSoundData(391.9954, 0.5, 44100) + a = SineSoundData(440.0000, 0.5, 44100) + b = SineSoundData(493.8833, 0.5, 44100) + bb = SineSoundData(466.1638, 0.5, 44100) + c2 = SineSoundData(523.2511, 0.5, 44100) + d2 = SineSoundData(587.3295, 0.5, 44100) + bbShort = SineSoundData(466.1638, 0.25, 44100) + c2Short = SineSoundData(523.2511, 0.25, 44100) + d2Short = SineSoundData(587.3295, 0.25, 44100) + + # song + frerejaquesData = concat( + f, g, a, f, + f, g, a, f, + a, bb, c2, c2, + a, bb, c2, c2, + c2Short, d2Short, c2Short, bbShort, a, f, + c2Short, d2Short, c2Short, bbShort, a, f, + f, c, f, f, + f, c, f, f, + ) + + mixer[].AddSound("frerejaques", NewSound(frerejaquesData)) + discard mixer[].Play("frerejaques") + + while mixer[].IsPlaying(): + sleep(1) + +proc test3() = + mixer[].AddSound("toccata et fugue", LoadAudio("toccata_et_fugue.ogg")) + mixer[].AddSound("ping", NewSound(SineSoundData(500, 0.05, 44100))) + mixer[].AddTrack("effects") + discard mixer[].Play("toccata et fugue") + + +when isMainModule: + StartMixerThread() + test1() + mixer[].Stop() + test2() + mixer[].Stop() + test3() + + while mixer[].IsPlaying(): + discard mixer[].Play("ping", track = "effects", stopOtherSounds = true, level = 0.5) + # on windows we re-open stdin and this will not work + when defined(linux): + echo "Press q and enter to exit" + if stdin.readLine() == "q": + mixer[].Stop() + elif defined(windows): + sleep(5) + mixer[].Stop()