Mercurial > games > semicongine
diff tests/test_materials.nim @ 979:6406766a222d
fix: tests
author | sam <sam@basx.dev> |
---|---|
date | Sat, 06 Apr 2024 15:27:09 +0700 |
parents | 91e018270832 |
children | a40bb0a48e07 |
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--- a/tests/test_materials.nim Fri Apr 05 23:19:45 2024 +0700 +++ b/tests/test_materials.nim Sat Apr 06 15:27:09 2024 +0700 @@ -50,8 +50,8 @@ ], uniforms = [attr[float32]("test2", arrayCount = 2)], samplers = @[ - attr[Texture]("tex1", arrayCount = 1), - attr[Texture]("tex2", arrayCount = 1), + attr[Texture]("tex1"), + attr[Texture]("tex2"), ], outputs = [attr[Vec4f]("color")], vertexCode = """ @@ -59,7 +59,7 @@ uvout = uv;""", fragmentCode = """ float d = sin(Uniforms.test2[0]) * 0.5 + 0.5; - color = texture(tex1[0], uvout) * (1 - d) + texture(tex2[0], uvout) * d; + color = texture(tex1, uvout) * (1 - d) + texture(tex2, uvout) * d; """, ) engine.initRenderer({