diff examples/E04_input.nim @ 800:668eed376029

add: nice mesh API, fix: copying of whole scenedata all the time
author Sam <sam@basx.dev>
date Thu, 07 Sep 2023 23:28:36 +0700
parents 812b5e28f441
children c66503386e8b
line wrap: on
line diff
--- a/examples/E04_input.nim	Wed Sep 06 00:03:51 2023 +0700
+++ b/examples/E04_input.nim	Thu Sep 07 23:28:36 2023 +0700
@@ -188,16 +188,16 @@
     for (index, key) in enumerate(keyIndices):
       if myengine.keyWasPressed(key):
         let baseIndex = index * 4
-        keyboardmesh[].updateAttributeData("color", baseIndex + 0, activeColor)
-        keyboardmesh[].updateAttributeData("color", baseIndex + 1, activeColor)
-        keyboardmesh[].updateAttributeData("color", baseIndex + 2, activeColor)
-        keyboardmesh[].updateAttributeData("color", baseIndex + 3, activeColor)
+        keyboardmesh["color", baseIndex + 0] = activeColor
+        keyboardmesh["color", baseIndex + 1] = activeColor
+        keyboardmesh["color", baseIndex + 2] = activeColor
+        keyboardmesh["color", baseIndex + 3] = activeColor
       if myengine.keyWasReleased(key):
         let baseIndex = index * 4
-        keyboardmesh[].updateAttributeData("color", baseIndex + 0, baseColor)
-        keyboardmesh[].updateAttributeData("color", baseIndex + 1, baseColor)
-        keyboardmesh[].updateAttributeData("color", baseIndex + 2, baseColor)
-        keyboardmesh[].updateAttributeData("color", baseIndex + 3, baseColor)
+        keyboardmesh["color", baseIndex + 0] = baseColor
+        keyboardmesh["color", baseIndex + 1] = baseColor
+        keyboardmesh["color", baseIndex + 2] = baseColor
+        keyboardmesh["color", baseIndex + 3] = baseColor
 
     myengine.renderScene(scene)