Mercurial > games > semicongine
diff semicongine/rendering/renderer.nim @ 1289:6e8f02e58606
add: ray aabb-box intersection algorithm
author | sam <sam@basx.dev> |
---|---|
date | Thu, 01 Aug 2024 05:42:25 +0700 |
parents | 8abddbe609ce |
children | 6d0162bfe48a |
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--- a/semicongine/rendering/renderer.nim Tue Jul 30 17:23:41 2024 +0700 +++ b/semicongine/rendering/renderer.nim Thu Aug 01 05:42:25 2024 +0700 @@ -691,8 +691,6 @@ indexType = VK_INDEX_TYPE_UINT32 elementCount = meshValue.data.len.uint32 - assert elementCount > 0 - if indexType != VK_INDEX_TYPE_NONE_KHR: vkCmdBindIndexBuffer( commandBuffer,