diff examples/E01_hello_triangle.nim @ 1136:71315636ba82

did: refactor naming in tons of places
author sam <sam@basx.dev>
date Tue, 04 Jun 2024 16:51:50 +0700
parents d6c27f0ed3e4
children 114f395b9144
line wrap: on
line diff
--- a/examples/E01_hello_triangle.nim	Mon Jun 03 16:05:17 2024 +0700
+++ b/examples/E01_hello_triangle.nim	Tue Jun 04 16:51:50 2024 +0700
@@ -20,8 +20,8 @@
 var
   scene = Scene(name: "scene",
     meshes: @[newMesh(
-      positions = [newVec3f(-0.5, 0.5), newVec3f(0, -0.5), newVec3f(0.5, 0.5)],
-      colors = [newVec4f(1, 0, 0, 1), newVec4f(0, 1, 0, 1), newVec4f(0, 0, 1, 1)],
+      positions = [NewVec3f(-0.5, 0.5), NewVec3f(0, -0.5), NewVec3f(0.5, 0.5)],
+      colors = [NewVec4f(1, 0, 0, 1), NewVec4f(0, 1, 0, 1), NewVec4f(0, 0, 1, 1)],
       material = VERTEX_COLORED_MATERIAL.initMaterialData()
     )]
   )