diff examples/E02_squares.nim @ 1136:71315636ba82

did: refactor naming in tons of places
author sam <sam@basx.dev>
date Tue, 04 Jun 2024 16:51:50 +0700
parents d6c27f0ed3e4
children 114f395b9144
line wrap: on
line diff
--- a/examples/E02_squares.nim	Mon Jun 03 16:05:17 2024 +0700
+++ b/examples/E02_squares.nim	Tue Jun 04 16:51:50 2024 +0700
@@ -23,13 +23,13 @@
       let
         y: float32 = (row * 2 / COLUMNS) - 1
         x: float32 = (col * 2 / ROWS) - 1
-        color = newVec4f((x + 1) / 2, (y + 1) / 2, 0, 1)
+        color = NewVec4f((x + 1) / 2, (y + 1) / 2, 0, 1)
         squareIndex = row * COLUMNS + col
         vertIndex = squareIndex * 4
-      vertices[vertIndex + 0] = newVec3f(x, y)
-      vertices[vertIndex + 1] = newVec3f(x + WIDTH, y)
-      vertices[vertIndex + 2] = newVec3f(x + WIDTH, y + HEIGHT)
-      vertices[vertIndex + 3] = newVec3f(x, y + HEIGHT)
+      vertices[vertIndex + 0] = NewVec3f(x, y)
+      vertices[vertIndex + 1] = NewVec3f(x + WIDTH, y)
+      vertices[vertIndex + 2] = NewVec3f(x + WIDTH, y + HEIGHT)
+      vertices[vertIndex + 3] = NewVec3f(x, y + HEIGHT)
       colors[vertIndex + 0] = color
       colors[vertIndex + 1] = color
       colors[vertIndex + 2] = color