Mercurial > games > semicongine
diff examples/E03_hello_cube.nim @ 1136:71315636ba82
did: refactor naming in tons of places
author | sam <sam@basx.dev> |
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date | Tue, 04 Jun 2024 16:51:50 +0700 |
parents | d6c27f0ed3e4 |
children | 114f395b9144 |
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--- a/examples/E03_hello_cube.nim Mon Jun 03 16:05:17 2024 +0700 +++ b/examples/E03_hello_cube.nim Tue Jun 04 16:51:50 2024 +0700 @@ -4,14 +4,14 @@ import ../semicongine const - TopLeftFront = newVec3f(-0.5'f32, -0.5'f32, -0.5'f32) - TopRightFront = newVec3f(0.5'f32, -0.5'f32, -0.5'f32) - BottomRightFront = newVec3f(0.5'f32, 0.5'f32, -0.5'f32) - BottomLeftFront = newVec3f(-0.5'f32, 0.5'f32, -0.5'f32) - TopLeftBack = newVec3f(0.5'f32, -0.5'f32, 0.5'f32) - TopRightBack = newVec3f(-0.5'f32, -0.5'f32, 0.5'f32) - BottomRightBack = newVec3f(-0.5'f32, 0.5'f32, 0.5'f32) - BottomLeftBack = newVec3f(0.5'f32, 0.5'f32, 0.5'f32) + TopLeftFront = NewVec3f(-0.5'f32, -0.5'f32, -0.5'f32) + TopRightFront = NewVec3f(0.5'f32, -0.5'f32, -0.5'f32) + BottomRightFront = NewVec3f(0.5'f32, 0.5'f32, -0.5'f32) + BottomLeftFront = NewVec3f(-0.5'f32, 0.5'f32, -0.5'f32) + TopLeftBack = NewVec3f(0.5'f32, -0.5'f32, 0.5'f32) + TopRightBack = NewVec3f(-0.5'f32, -0.5'f32, 0.5'f32) + BottomRightBack = NewVec3f(-0.5'f32, 0.5'f32, 0.5'f32) + BottomLeftBack = NewVec3f(0.5'f32, 0.5'f32, 0.5'f32) const cube_pos = @[ TopLeftFront, TopRightFront, BottomRightFront, BottomLeftFront, # front @@ -21,9 +21,9 @@ TopLeftBack, TopRightBack, TopRightFront, TopLeftFront, # top BottomLeftFront, BottomRightFront, BottomRightBack, BottomLeftBack, # bottom ] - R = newVec4f(1, 0, 0, 1) - G = newVec4f(0, 1, 0, 1) - B = newVec4f(0, 0, 1, 1) + R = NewVec4f(1, 0, 0, 1) + G = NewVec4f(0, 1, 0, 1) + B = NewVec4f(0, 0, 1, 1) cube_color = @[ R, R, R, R, R * 0.5'f32, R * 0.5'f32, R * 0.5'f32, R * 0.5'f32,