diff examples/E10_pong.nim @ 1136:71315636ba82

did: refactor naming in tons of places
author sam <sam@basx.dev>
date Tue, 04 Jun 2024 16:51:50 +0700
parents 2ba3f18e7cad
children 114f395b9144
line wrap: on
line diff
--- a/examples/E10_pong.nim	Mon Jun 03 16:05:17 2024 +0700
+++ b/examples/E10_pong.nim	Tue Jun 04 16:51:50 2024 +0700
@@ -17,7 +17,7 @@
 
 var
   level: Scene
-  ballVelocity = newVec2f(1, 1).normalized * ballSpeed
+  ballVelocity = NewVec2f(1, 1).normalized * ballSpeed
 
 when isMainModule:
   var myengine = initEngine("Pong")
@@ -88,7 +88,7 @@
     # loose
     if ball.transform.col(3).x - ballSize/2 <= 0:
       ball.transform = scale(ballSize, ballSize, 1'f) * translate(30'f, 30'f, 0'f)
-      ballVelocity = newVec2f(1, 1).normalized * ballSpeed
+      ballVelocity = NewVec2f(1, 1).normalized * ballSpeed
 
     # bar
     if ball.transform.col(3).x - ballSize/2 <= barWidth: