Mercurial > games > semicongine
diff tests/test_font.nim @ 1136:71315636ba82
did: refactor naming in tons of places
author | sam <sam@basx.dev> |
---|---|
date | Tue, 04 Jun 2024 16:51:50 +0700 |
parents | 74957cbf589b |
children | a4aa9f374d44 |
line wrap: on
line diff
--- a/tests/test_font.nim Mon Jun 03 16:05:17 2024 +0700 +++ b/tests/test_font.nim Tue Jun 04 16:51:50 2024 +0700 @@ -12,8 +12,8 @@ # build scene var scene = Scene(name: "main") var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) - var origin = initPanel(transform = scale(0.01, 0.01)) - var main_text = font.initText("".toRunes, maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), maxWidth = 1.0, transform = scale(0.0005, 0.0005)) + var origin = initPanel(transform = Scale(0.01, 0.01)) + var main_text = font.initText("".toRunes, maxLen = 255, color = NewVec4f(1, 0.15, 0.15, 1), maxWidth = 1.0, transform = Scale(0.0005, 0.0005)) var help_text = font.initText("""Controls Horizontal alignment: @@ -23,7 +23,7 @@ Vertical alignment: F4: Top F5: Center - F6: Bottom""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = translate(-0.9, -0.9) * scale(0.0002, 0.0002)) + F6: Bottom""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = Translate(-0.9, -0.9) * Scale(0.0002, 0.0002)) scene.add origin scene.add main_text scene.add help_text @@ -33,7 +33,7 @@ while engine.UpdateInputs() and not KeyIsDown(Escape): var t = cpuTime() - main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) + main_text.color = NewVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) if WindowWasResized(): var winSize = engine.GetWindow().size