Mercurial > games > semicongine
diff tests/test_materials.nim @ 1136:71315636ba82
did: refactor naming in tons of places
author | sam <sam@basx.dev> |
---|---|
date | Tue, 04 Jun 2024 16:51:50 +0700 |
parents | 74957cbf589b |
children | a4aa9f374d44 |
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--- a/tests/test_materials.nim Mon Jun 03 16:05:17 2024 +0700 +++ b/tests/test_materials.nim Tue Jun 04 16:51:50 2024 +0700 @@ -35,7 +35,7 @@ var flag = rect() flag.material = material var scene = Scene(name: "main", meshes: @[flag]) - scene.addShaderGlobalArray("test2", @[newVec4f(), newVec4f()]) + scene.addShaderGlobalArray("test2", @[NewVec4f(), NewVec4f()]) var engine = initEngine("Test materials") @@ -70,7 +70,7 @@ var t = cpuTime() while engine.UpdateInputs() and not KeyIsDown(Escape): var d = float32(cpuTime() - t) - setShaderGlobalArray(scene, "test2", @[newVec4f(d), newVec4f(d * 2)]) + setShaderGlobalArray(scene, "test2", @[NewVec4f(d), NewVec4f(d * 2)]) engine.renderScene(scene) engine.destroy()