Mercurial > games > semicongine
diff tests/test_mesh.nim @ 1136:71315636ba82
did: refactor naming in tons of places
author | sam <sam@basx.dev> |
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date | Tue, 04 Jun 2024 16:51:50 +0700 |
parents | 74957cbf589b |
children | a4aa9f374d44 |
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--- a/tests/test_mesh.nim Mon Jun 03 16:05:17 2024 +0700 +++ b/tests/test_mesh.nim Tue Jun 04 16:51:50 2024 +0700 @@ -82,10 +82,10 @@ size *= 1'f32 + MouseWheel() * 0.05 azimut += MouseMove().x / 180'f32 elevation -= MouseMove().y / 180'f32 - scenes[currentScene].setShaderGlobal("projection", perspective(PI / 2, ratio, -0.5, 1)) + scenes[currentScene].setShaderGlobal("projection", Perspective(PI / 2, ratio, -0.5, 1)) scenes[currentScene].setShaderGlobal( "view", - scale(size, size, size) * rotate(elevation, newVec3f(1, 0, 0)) * rotate(azimut, Yf32) + Scale(size, size, size) * Rotate(elevation, NewVec3f(1, 0, 0)) * Rotate(azimut, Yf32) ) engine.renderScene(scenes[currentScene]) engine.destroy()