Mercurial > games > semicongine
diff tests/test_panel.nim @ 1136:71315636ba82
did: refactor naming in tons of places
author | sam <sam@basx.dev> |
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date | Tue, 04 Jun 2024 16:51:50 +0700 |
parents | 74957cbf589b |
children | a4aa9f374d44 |
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--- a/tests/test_panel.nim Mon Jun 03 16:05:17 2024 +0700 +++ b/tests/test_panel.nim Tue Jun 04 16:51:50 2024 +0700 @@ -12,11 +12,11 @@ counter.dec counterText.text = $counter proc enter(panel: var Panel) = - panel.mesh.transform = panel.mesh.transform * scale(1.05, 1.05) - panel.color = newVec4f(1, 0, 0, 0.3) + panel.mesh.transform = panel.mesh.transform * Scale(1.05, 1.05) + panel.color = NewVec4f(1, 0, 0, 0.3) proc leave(panel: var Panel) = - panel.mesh.transform = panel.mesh.transform * scale(1 / 1.05, 1 / 1.05) - panel.color = newVec4f(1, 0, 0, 0.5) + panel.mesh.transform = panel.mesh.transform * Scale(1 / 1.05, 1 / 1.05) + panel.color = NewVec4f(1, 0, 0, 0.5) proc main() = # setup engine @@ -31,13 +31,13 @@ font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) scene = Scene(name: "main") origin = initPanel( - transform = scale(0.005, 0.005), - color = newVec4f(1, 1, 1, 1), + transform = Scale(0.005, 0.005), + color = NewVec4f(1, 1, 1, 1), texture = Texture(isGrayscale: false, colorImage: newImage[RGBAPixel](3, 3, [T, B, T, B, B, B, T, B, T]), sampler: NEAREST_SAMPLER), ) button = initPanel( - transform = translate(0.2, 0.1) * scale(0.3, 0.1), - color = newVec4f(1, 0, 0, 0.5), + transform = Translate(0.2, 0.1) * Scale(0.3, 0.1), + color = NewVec4f(1, 0, 0, 0.5), onMouseDown = click, onMouseEnter = enter, onMouseLeave = leave @@ -54,9 +54,9 @@ F6: Bottom Mouse: Left click: Increase counter - Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = translate(-0.9, -0.9) * scale(0.0002, 0.0002)) + Right click: Decrease counter""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = Translate(-0.9, -0.9) * Scale(0.0002, 0.0002)) - counterText = font.initText(($counter).toRunes, maxLen = 99, transform = translate(0.2, 0.1) * scale(0.0004, 0.0004)) + counterText = font.initText(($counter).toRunes, maxLen = 99, transform = Translate(0.2, 0.1) * Scale(0.0004, 0.0004)) scene.add counterText scene.add button