Mercurial > games > semicongine
diff src/zamikongine/engine.nim @ 483:73a0954beabd
did: improve alotof_triangles example, remove glslang lib, use only binary, easier cross-compilation
author | Sam <sam@basx.dev> |
---|---|
date | Wed, 11 Jan 2023 00:43:17 +0700 |
parents | c472abfcee57 |
children | b4a972bd37d5 |
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--- a/src/zamikongine/engine.nim Tue Jan 10 00:24:37 2023 +0700 +++ b/src/zamikongine/engine.nim Wed Jan 11 00:43:17 2023 +0700 @@ -15,8 +15,6 @@ import ./thing import ./mesh -import ./glslang/glslang - const MAX_FRAMES_IN_FLIGHT = 2 const DEBUG_LOG = not defined(release) @@ -455,8 +453,6 @@ vkLoad1_1() vkLoad1_2() - checkGlslangResult glslang_initialize_process() - # create vulkan instance result.vulkan.instance = createVulkanInstance(VULKAN_VERSION) when DEBUG_LOG: @@ -505,14 +501,16 @@ var allmeshes: seq[Mesh[T]] for mesh in partsOfType[ref Mesh[T]](engine.currentscenedata): allmeshes.add(mesh[]) - var ubermesh = createUberMesh(allmeshes) - engine.vulkan.vertexBuffers.add createVertexBuffers(ubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) + if allmeshes.len > 0: + var ubermesh = createUberMesh(allmeshes) + engine.vulkan.vertexBuffers.add createVertexBuffers(ubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) var allindexedmeshes: seq[IndexedMesh[T, U]] for mesh in partsOfType[ref IndexedMesh[T, U]](engine.currentscenedata): allindexedmeshes.add(mesh[]) - var indexedubermesh = createUberMesh(allindexedmeshes) - engine.vulkan.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) + if allindexedmeshes.len > 0: + var indexedubermesh = createUberMesh(allindexedmeshes) + engine.vulkan.indexedVertexBuffers.add createIndexedVertexBuffers(indexedubermesh, engine.vulkan.device.device, engine.vulkan.device.physicalDevice.device, engine.vulkan.commandPool, engine.vulkan.device.graphicsQueue) proc recordCommandBuffer(renderPass: VkRenderPass, pipeline: VkPipeline, commandBuffer: VkCommandBuffer, framebuffer: VkFramebuffer, frameDimension: VkExtent2D, engine: var Engine) = var @@ -678,6 +676,5 @@ engine.vulkan.device.device.vkDestroyDevice(nil) when DEBUG_LOG: engine.vulkan.instance.vkDestroyDebugUtilsMessengerEXT(engine.vulkan.debugMessenger, nil) - glslang_finalize_process() engine.window.trash() engine.vulkan.instance.vkDestroyInstance(nil)