Mercurial > games > semicongine
diff tests/test_font.nim @ 429:740d2f0d1264
did: small fix with materials & cleanup
author | Sam <sam@basx.dev> |
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date | Mon, 05 Feb 2024 00:23:30 +0700 |
parents | b1c9374c7080 |
children | 2b373a03cf64 |
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--- a/tests/test_font.nim Sun Feb 04 22:07:54 2024 +0700 +++ b/tests/test_font.nim Mon Feb 05 00:23:30 2024 +0700 @@ -1,3 +1,4 @@ +import std/times import std/unicode import semicongine @@ -26,13 +27,15 @@ scene.add help_text engine.loadScene(scene) mixer[].loadSound("key", "key.ogg") + mixer[].setLevel(0.5) while engine.updateInputs() == Running and not engine.keyIsDown(Escape): + var t = cpuTime() + main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) if engine.windowWasResized(): var winSize = engine.getWindow().size main_text.aspect_ratio = winSize[0] / winSize[1] help_text.aspect_ratio = winSize[0] / winSize[1] - help_text.position = newVec2f(-0.99, -0.99) # add character if main_text.text.len < main_text.maxLen - 1: