Mercurial > games > semicongine
diff tests/test_panel.nim @ 1135:74957cbf589b
fix: update tests according to some API renaming
author | sam <sam@basx.dev> |
---|---|
date | Mon, 03 Jun 2024 16:05:17 +0700 |
parents | 73b572f82a1f |
children | 71315636ba82 |
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--- a/tests/test_panel.nim Mon Jun 03 15:53:30 2024 +0700 +++ b/tests/test_panel.nim Mon Jun 03 16:05:17 2024 +0700 @@ -64,27 +64,27 @@ scene.add origin engine.loadScene(scene) - while engine.updateInputs() and not keyIsDown(Escape): - if keyWasPressed(F1): + while engine.UpdateInputs() and not KeyIsDown(Escape): + if KeyWasPressed(F1): button.horizontalAlignment = Left counterText.horizontalAlignment = Left - elif keyWasPressed(F2): + elif KeyWasPressed(F2): button.horizontalAlignment = Center counterText.horizontalAlignment = Center - elif keyWasPressed(F3): + elif KeyWasPressed(F3): button.horizontalAlignment = Right counterText.horizontalAlignment = Right - elif keyWasPressed(F4): + elif KeyWasPressed(F4): button.verticalAlignment = Top counterText.verticalAlignment = Top - elif keyWasPressed(F5): + elif KeyWasPressed(F5): button.verticalAlignment = Center counterText.verticalAlignment = Center - elif keyWasPressed(F6): + elif KeyWasPressed(F6): button.verticalAlignment = Bottom counterText.verticalAlignment = Bottom - engine.processEvents(button) + engine.ProcessEvents(button) button.refresh() counterText.refresh()