Mercurial > games > semicongine
diff examples/E01_hello_triangle.nim @ 74:779607656b12
fix: stuff, add working pong
author | Sam <sam@basx.dev> |
---|---|
date | Mon, 06 Feb 2023 23:32:59 +0700 |
parents | bdef52f3bc0d |
children | 9f2c178beb60 |
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--- a/examples/E01_hello_triangle.nim Sun Feb 05 21:57:59 2023 +0700 +++ b/examples/E01_hello_triangle.nim Mon Feb 06 23:32:59 2023 +0700 @@ -12,7 +12,7 @@ var pipeline: RenderPipeline[VertexDataA, void] -proc globalUpdate(engine: var Engine, dt: float32) = +proc globalUpdate(engine: var Engine, t, dt: float32) = discard # vertex data (types must match the above VertexAttributes)