diff examples/E10_pong.nim @ 164:7a0ca5c01095

fix: buffer update with staging buffer not correctly working
author Sam <sam@basx.dev>
date Sat, 29 Apr 2023 05:40:11 -0700
parents 25d97fa0ad5c
children 0644308904da
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line diff
--- a/examples/E10_pong.nim	Sat Apr 29 18:29:19 2023 +0700
+++ b/examples/E10_pong.nim	Sat Apr 29 05:40:11 2023 -0700
@@ -21,7 +21,7 @@
   level = newEntity("Level")
   var playerbarmesh = rect(color=barcolor)
   var playerbar = newEntity("playerbar", playerbarmesh)
-  # playerbar.transform = scale3d(barWidth, barSize, 1'f) * translate3d(0.5'f, 0'f, 0'f)
+  playerbar.transform = scale3d(barWidth, barSize, 1'f) * translate3d(0.5'f, 0'f, 0'f)
   var player = newEntity("player", playerbar)
   player.transform = translate3d(0'f, 0.3'f, 0'f)
   level.add player