Mercurial > games > semicongine
diff semicongine/panel.nim @ 998:7e89c8fe57a8
did: add name for material types and fix shader-materialtype-compatability check
author | sam <sam@basx.dev> |
---|---|
date | Sat, 13 Apr 2024 11:09:02 +0700 |
parents | f9d25bc331b3 |
children | b5be4ea07c3c |
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--- a/semicongine/panel.nim Sat Apr 13 00:22:45 2024 +0700 +++ b/semicongine/panel.nim Sat Apr 13 11:09:02 2024 +0700 @@ -19,6 +19,7 @@ attributes: {"panelTexture": TextureType, "color": Vec4F32}.toTable, ) PANEL_SHADER* = createShaderConfiguration( + name = "panel shader", inputs = [ attr[Mat4](TRANSFORM_ATTRIB, memoryPerformanceHint = PreferFastWrite, perInstance = true), attr[Vec3f](POSITION_ATTRIB, memoryPerformanceHint = PreferFastWrite),