Mercurial > games > semicongine
diff README.md @ 1269:81450075ad89
fix: readme markup
author | sam <sam@basx.dev> |
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date | Sun, 28 Jul 2024 23:16:10 +0700 |
parents | 4cf9872f7bb6 |
children | 9d6ce3c34c38 |
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--- a/README.md Sun Jul 28 23:14:22 2024 +0700 +++ b/README.md Sun Jul 28 23:16:10 2024 +0700 @@ -35,7 +35,7 @@ Attention, this project is not optimized for "hello world"-scenarios, so you have quite a few lines to get something to display: -``` +```nim import semicongine @@ -120,7 +120,7 @@ things that I consider integrating at a later point, once I have gather some more experience what can/should be used across different projects: -[ ] More support for glTF format (JPEG textures, animations, morphing) -[ ] Maybe some often used utils like camera-controllers, offscreen-rendering, shadow-map rendering, etc. -[ ] Maybe some UI-stuff -[ ] Controller support +- [ ] More support for glTF format (JPEG textures, animations, morphing) +- [ ] Maybe some often used utils like camera-controllers, offscreen-rendering, shadow-map rendering, etc. +- [ ] Maybe some UI-stuff +- [ ] Controller support