Mercurial > games > semicongine
diff src/zamikongine/engine.nim @ 33:94c38e4b5782
did: refactoring, move more from make to nimscript
author | Sam <sam@basx.dev> |
---|---|
date | Sun, 15 Jan 2023 23:23:54 +0700 |
parents | 9edca5dc4e93 |
children | c3c963e7c1a6 |
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--- a/src/zamikongine/engine.nim Sat Jan 14 23:34:50 2023 +0700 +++ b/src/zamikongine/engine.nim Sun Jan 15 23:23:54 2023 +0700 @@ -501,7 +501,7 @@ ) = result.vulkan.device.device.setupSyncPrimitives() -proc setupPipeline*[VertexType, UniformType: object, IndexType: uint16|uint32](engine: var Engine, scenedata: ref Thing, vertexShader, fragmentShader: static string): RenderPipeline[VertexType, UniformType] = +proc setupPipeline*[VertexType; UniformType; IndexType: uint16|uint32](engine: var Engine, scenedata: ref Thing, vertexShader, fragmentShader: static string): RenderPipeline[VertexType, UniformType] = engine.currentscenedata = scenedata result = initRenderPipeline[VertexType, UniformType]( engine.vulkan.device.device, @@ -576,7 +576,7 @@ vkUpdateDescriptorSets(result.device, 1, addr(descriptorWrite), 0, nil) -proc runPipeline(commandBuffer: VkCommandBuffer, pipeline: var RenderPipeline, currentFrame: int) = +proc runPipeline[VertexType; Uniforms](commandBuffer: VkCommandBuffer, pipeline: var RenderPipeline[VertexType, Uniforms], currentFrame: int) = vkCmdBindPipeline(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.pipeline) vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline.layout, 0, 1, addr(pipeline.descriptors[currentFrame]), 0, nil) @@ -588,7 +588,7 @@ vertexBuffers.add buffer.vkBuffer offsets.add VkDeviceSize(0) - vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0])) + vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=uint32(vertexBuffers.len), pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0])) vkCmdDraw(commandBuffer, vertexCount=vertexCount, instanceCount=1'u32, firstVertex=0'u32, firstInstance=0'u32) for (vertexBufferSet, indexBuffer, indicesCount, indexType) in pipeline.indexedVertexBuffers: @@ -599,7 +599,7 @@ vertexBuffers.add buffer.vkBuffer offsets.add VkDeviceSize(0) - vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=2'u32, pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0])) + vkCmdBindVertexBuffers(commandBuffer, firstBinding=0'u32, bindingCount=uint32(vertexBuffers.len), pBuffers=addr(vertexBuffers[0]), pOffsets=addr(offsets[0])) vkCmdBindIndexBuffer(commandBuffer, indexBuffer.vkBuffer, VkDeviceSize(0), indexType) vkCmdDrawIndexed(commandBuffer, indicesCount, 1, 0, 0, 0)