Mercurial > games > semicongine
diff README.md @ 682:9767dec81193
did: update progress, change roadmap to use glTF instead of OBJ (this seems to be super cool!)
author | Sam <sam@basx.dev> |
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date | Sat, 13 May 2023 19:32:28 +0700 |
parents | b6c8c7e25bfd |
children | 4c0a4b6902ff |
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--- a/README.md Sat May 13 19:31:48 2023 +0700 +++ b/README.md Sat May 13 19:32:28 2023 +0700 @@ -48,10 +48,9 @@ - [x] Load from directory - [x] Load from zip - [x] Load from exe-embeded -- [ ] Mesh files (Wavefront OBJ, MTL) -- [ ] Material files (Wavefront MTL) -- [ ] Image files (BMP RGBA) -- [ ] Audio files (AU) +- [ ] Mesh/material files (glTF) +- [x] Image files (BMP RGBA) +- [x] Audio files (AU) Other (required for alpha release): - [x] Config files ala \*.ini files (use std/parsecfg)