Mercurial > games > semicongine
diff examples/E02_squares.nim @ 824:995e273157cd
improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
author | Sam <sam@basx.dev> |
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date | Sun, 01 Oct 2023 20:53:35 +0700 |
parents | 812b5e28f441 |
children | c66503386e8b |