diff examples/E10_pong.nim @ 824:995e273157cd

improve 2D collision, add some vector functionality, allow shaders/pipelines to be ordered for deterministic rendering order
author Sam <sam@basx.dev>
date Sun, 01 Oct 2023 20:53:35 +0700
parents 812b5e28f441
children 2ba3f18e7cad
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