Mercurial > games > semicongine
diff README.md @ 202:9bb3fdbecc52
add: documentation
author | Sam <sam@basx.dev> |
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date | Mon, 08 May 2023 00:48:11 +0700 |
parents | e4ba91da416b |
children | b5d9410a8184 |
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--- a/README.md Mon May 08 00:38:05 2023 +0700 +++ b/README.md Mon May 08 00:48:11 2023 +0700 @@ -32,6 +32,7 @@ - [x] Instanced drawing (currently can use instance attributes, but we only support a single instance per draw call) - [x] Textures - [ ] Multisampling +- [ ] Materials (vertices with material indices) - [ ] Viewport scaling (e.g. framebuffer resolution != window resolution - [ ] Allow different shaders (ie pipelines) for different meshes @@ -105,6 +106,23 @@ Got you: Everything is wip, but (wip) here means work has not started yet. +Handling of assets +------------------ + +A short description how I want to handle assets. + +Support for file formats (super limited, no external dependencies, uses quite a bit of space, hoping for zip): + +- Images: BMP +- Audio: AU +- Mesh: OBJ + MTL + +In-memory layout of assets (everything needs to be converted to those while loading): + +- Images: 4 channel with each uint8 = 32 bit RGBA, little endian (R is low bits, A is high bits) +- Audio: 2 Channel 16 bit signed little endian, 44100Hz +- Meshes: non-interleaved, lists of values for each vertex, one list per attribute + Configuration -------------