Mercurial > games > semicongine
diff config.nims @ 1059:9c364af8d3f0
did: tons of small improvments, on the way to make GPU sync (more) correct I guess
author | sam <sam@basx.dev> |
---|---|
date | Sun, 31 Mar 2024 22:11:50 +0700 |
parents | 1ab09f8cc68d |
children | 6406766a222d |
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--- a/config.nims Sun Mar 31 18:13:46 2024 +0700 +++ b/config.nims Sun Mar 31 22:11:50 2024 +0700 @@ -2,61 +2,26 @@ import std/strutils import std/os -const BUILDBASE = "build" -const DEBUG = "debug" -const RELEASE = "release" -const LINUX = "linux" -const WINDOWS = "windows" +import semicongine/build -const PACKAGETYPE* {.strdefine.}: string = "dir" # dir, zip, exe -const RESOURCEROOT* {.strdefine.}: string = "resources" +# TODO: totally update this file!! -switch("d", "nimPreviewHashRef") -switch("experimental", "strictEffects") -switch("experimental", "strictFuncs") switch("nimblePath", "nimbledeps/pkgs2") -task build, "build": - switch("d", "PACKAGETYPE=" & PACKAGETYPE) - switch("d", "RESOURCEROOT=" & RESOURCEROOT) - var buildType = DEBUG - var platformDir = "" - if defined(linux): - switch("define", "VK_USE_PLATFORM_XLIB_KHR") - platformDir = LINUX - if defined(windows): - switch("define", "VK_USE_PLATFORM_WIN32_KHR") - platformDir = WINDOWS - if defined(release): - switch("app", "gui") - buildType = RELEASE - else: - switch("debugger", "native") - - var outdir = getCurrentDir() / BUILDBASE / buildType / platformDir / projectName() - switch("outdir", outdir) +task build_dev, "build dev": + semicongine_build_switches(buildname = "dev") setCommand "c" - rmDir(outdir) - mkDir(outdir) - let resourcedir = joinPath(projectDir(), RESOURCEROOT) - if dirExists(resourcedir): - let outdir_resources = joinPath(outdir, RESOURCEROOT) - if PACKAGETYPE == "dir": - cpDir(resourcedir, outdir_resources) - elif PACKAGETYPE == "zip": - mkDir(outdir_resources) - for resource in listDirs(resourcedir): - let - oldcwd = getCurrentDir() - outputfile = joinPath(outdir_resources, resource.splitPath().tail & ".zip") - inputfile = resource.splitPath().tail - cd(resource) - if defined(linux): - exec &"zip -r {outputfile} ." - elif defined(windows): - # TODO: test this - exec &"powershell Compress-Archive * {outputfile}" - cd(oldcwd) + let outdir = semicongine_builddir(buildname = "dev") + semicongine_pack(outdir, bundleType = "exe", resourceRoot = "resources") + +task build_release, "build release": + switch "define", "release" + switch "app", "gui" + semicongine_build_switches(buildname = "release") + setCommand "c" + let outdir = semicongine_builddir(buildname = "release") + semicongine_pack(outdir, bundleType = "exe", resourceRoot = "resources") + task build_all_debug, "build all examples for debug": for file in listFiles("examples"): @@ -77,9 +42,6 @@ exec("nim build -d:BUILD_RESOURCEROOT=tests/resources -d:PACKAGETYPE=zip --run tests/test_resources.nim") exec("nim build -d:BUILD_RESOURCEROOT=tests/resources -d:PACKAGETYPE=exe --run tests/test_resources.nim") -task clean, "remove all build files": - exec(&"rm -rf {BUILDBASE}") - task publish, "publish all build": for file in listDirs("build/debug/linux"): exec(&"scp -r {file} sam@mail.basx.dev:/var/www/public.basx.dev/semicongine/debug/linux/")