Mercurial > games > semicongine
diff README.md @ 922:9d30ec7fb91e
add: some notes
author | sam <sam@basx.dev> |
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date | Thu, 21 Mar 2024 15:46:53 +0700 |
parents | 677f3b5a2943 |
children | 27fdf971354d |
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--- a/README.md Thu Mar 21 15:41:30 2024 +0700 +++ b/README.md Thu Mar 21 15:46:53 2024 +0700 @@ -1,3 +1,10 @@ +Note: If you are reading this on Github, please not that this is only a mirror +repository and the most recent changes or on the ```hg``` branch. + +Also, some of the README is a bit out of date, as I am now focusing mostly on +writing my first game. However, developement ist onging and the documentation +will be overhauled once I start working on my next game. + # Semicongine Hi there @@ -6,15 +13,6 @@ operating system's windowing, input and audio system. I am using the last programming language you will ever need, [Nim](https://nim-lang.org/) -## Building - -Requires Nim to be installed and `glslangValidator` to be downloaded to the -directory of the main compilation file (e.g. into `examples/` in order to -compile the examples). It can be downloaded at -https://github.com/KhronosGroup/glslang/releases/. - -Run `nim help` to see a list of available build commands. - ## Roadmap Here a bit to see what has been planed and what is done already. Is being