Mercurial > games > semicongine
diff tests/test_vulkan_wrapper.nim @ 584:9e7bcc8e0e52
did: refactor mesh code, prepare for instance-data
author | Sam <sam@basx.dev> |
---|---|
date | Mon, 10 Apr 2023 00:53:16 +0700 |
parents | 90537a8887ae |
children | cb9e27a30165 |
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--- a/tests/test_vulkan_wrapper.nim Sun Apr 09 01:04:54 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Mon Apr 10 00:53:16 2023 +0700 @@ -57,7 +57,7 @@ vertexInput = @[ attr[Vec3f]("position"), attr[Vec3f]("color"), - attr[Mat4]("transform", perInstance=true) + attr[Vec3f]("translate", perInstance=true) ] vertexOutput = @[attr[Vec3f]("outcolor")] uniforms = @[attr[float32]("time")] @@ -87,6 +87,7 @@ # INIT SCENE var time = initShaderGlobal("time", 0.0'f32) + #[ var thescene = Scene( name: "main", root: newEntity("root", @@ -123,6 +124,19 @@ )), ) ) + ]# + var mymesh = newMesh( + positions=[newVec3f(0.0, -0.5), newVec3f(0.5, 0.5), newVec3f(-0.5, 0.5)], + colors=[newVec3f(1.0, 0.0, 0.0), newVec3f(0.0, 1.0, 0.0), newVec3f(0.0, 0.0, 1.0)], + ) + setInstanceData[Vec3f](mymesh, "translate", @[newVec3f(0.3, 0.3)]) + var thescene = Scene( + name: "main", + root: newEntity("root", + newEntity("stuff", time), + newEntity("triangle", mymesh), + ) + ) thescene.setupDrawables(renderPass) swapchain.setupUniforms(thescene)