Mercurial > games > semicongine
diff tests/test_vulkan_wrapper.nim @ 565:a0b01e84607d
did: some refactoring
author | Sam <sam@basx.dev> |
---|---|
date | Mon, 20 Mar 2023 23:48:46 +0700 |
parents | 20837928dc63 |
children | 4059aa0d689b |
line wrap: on
line diff
--- a/tests/test_vulkan_wrapper.nim Mon Mar 20 10:25:50 2023 +0700 +++ b/tests/test_vulkan_wrapper.nim Mon Mar 20 23:48:46 2023 +0700 @@ -14,25 +14,7 @@ Pixel = object color: Vec4 - -when isMainModule: - # print basic driver infos - echo "Layers" - for layer in getLayers(): - echo " " & layer - echo "Instance extensions" - for extension in getInstanceExtensions(): - echo " " & extension - - # create instance - var thewindow = createWindow("Test") - var instance = thewindow.createInstance( - vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), - instanceExtensions= @["VK_EXT_debug_utils"], - layers= @["VK_LAYER_KHRONOS_validation"] - ) - var debugger = instance.createDebugMessenger() - +proc diagnostics(instance: Instance) = # diagnostic output echo "Devices" for device in instance.getPhysicalDevices(): @@ -55,6 +37,24 @@ for format in device.getSurfaceFormats(): echo " " & $format +when isMainModule: + # print basic driver infos + echo "Layers" + for layer in getLayers(): + echo " " & layer + echo "Instance extensions" + for extension in getInstanceExtensions(): + echo " " & extension + + # create instance + var thewindow = createWindow("Test") + var instance = thewindow.createInstance( + vulkanVersion=VK_MAKE_API_VERSION(0, 1, 3, 0), + instanceExtensions= @["VK_EXT_debug_utils"], + layers= @["VK_LAYER_KHRONOS_validation"] + ) + var debugger = instance.createDebugMessenger() + # create devices let selectedPhysicalDevice = instance.getPhysicalDevices().filterBestGraphics() var device = instance.createDevice( @@ -80,10 +80,10 @@ renderFinished = device.createSemaphore() inflight = device.createFence() - const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](shadertype=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") - const fragmentBinary = shaderCode[FragmentInput, void, Pixel](shadertype=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") - var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, "main", vertexBinary) - var fragmentshader = createShader[FragmentInput, void, Pixel](device, "main", fragmentBinary) + const vertexBinary = shaderCode[Vertex, Uniforms, FragmentInput](stage=VK_SHADER_STAGE_VERTEX_BIT, version=450, entrypoint="main", "fragpos = pos;") + const fragmentBinary = shaderCode[FragmentInput, void, Pixel](stage=VK_SHADER_STAGE_FRAGMENT_BIT, version=450, entrypoint="main", "color = vec4(1, 1, 1, 0);") + var vertexshader = createShader[Vertex, Uniforms, FragmentInput](device, VK_SHADER_STAGE_VERTEX_BIT, "main", vertexBinary) + var fragmentshader = createShader[FragmentInput, void, Pixel](device, VK_SHADER_STAGE_FRAGMENT_BIT, "main", fragmentBinary) var pipeline = renderpass.createPipeline(vertexshader, fragmentshader) @@ -91,11 +91,9 @@ echo "Start cleanup" # cleanup - #pipeline.destroy() - #vertexshader.destroy() - #fragmentshader.destroy() vertexshader.destroy() fragmentshader.destroy() + pipeline.destroy() inflight.destroy() imageAvailable.destroy() renderFinished.destroy()