Mercurial > games > semicongine
diff tests/test_font.nim @ 904:a253a691e0d6
fix: font-api, allow consistent use of mesh-transform
author | Sam <sam@basx.dev> |
---|---|
date | Sat, 24 Feb 2024 14:31:15 +0700 |
parents | fa54a8a1e3e4 |
children | 6406766a222d |
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--- a/tests/test_font.nim Sat Feb 17 17:18:35 2024 +0700 +++ b/tests/test_font.nim Sat Feb 24 14:31:15 2024 +0700 @@ -13,7 +13,7 @@ var scene = Scene(name: "main") var font = loadFont("DejaVuSans.ttf", lineHeightPixels = 210'f32) var origin = initPanel(size = newVec2f(0.01, 0.01)) - var main_text = font.initText("", maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), scale = 0.0005, maxWidth = 1.0) + var main_text = font.initText("".toRunes, maxLen = 255, color = newVec4f(1, 0.15, 0.15, 1), maxWidth = 1.0, transform = scale(0.0005, 0.0005)) var help_text = font.initText("""Controls Horizontal alignment: @@ -23,7 +23,7 @@ Vertical alignment: F4: Top F5: Center - F6: Bottom""", scale = 0.0002, position = newVec2f(-0.9, -0.9), horizontalAlignment = Left, verticalAlignment = Top) + F6: Bottom""".toRunes, horizontalAlignment = Left, verticalAlignment = Top, transform = translate(-0.9, -0.9) * scale(0.0002, 0.0002)) scene.add origin scene.add main_text scene.add help_text @@ -36,9 +36,6 @@ main_text.color = newVec4f(sin(t) * 0.5 + 0.5, 0.15, 0.15, 1) if engine.windowWasResized(): var winSize = engine.getWindow().size - main_text.aspect_ratio = winSize[0] / winSize[1] - origin.aspect_ratio = winSize[0] / winSize[1] - help_text.aspect_ratio = winSize[0] / winSize[1] # add character if main_text.text.len < main_text.maxLen - 1: