diff tests/test_collision.nim @ 1137:a4aa9f374d44

did: more renaming
author sam <sam@basx.dev>
date Tue, 04 Jun 2024 20:51:22 +0700
parents 71315636ba82
children 02e1d2658ff5
line wrap: on
line diff
--- a/tests/test_collision.nim	Tue Jun 04 16:51:50 2024 +0700
+++ b/tests/test_collision.nim	Tue Jun 04 20:51:22 2024 +0700
@@ -17,13 +17,13 @@
     shaderConfiguration = createShaderConfiguration(
       name = "default shader",
       inputs = [
-        attr[Mat4]("transform", memoryPerformanceHint = PreferFastRead, perInstance = true),
-        attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead),
-        attr[Vec4f]("color", memoryPerformanceHint = PreferFastRead),
+        Attr[Mat4]("transform", memoryPerformanceHint = PreferFastRead, perInstance = true),
+        Attr[Vec3f]("position", memoryPerformanceHint = PreferFastRead),
+        Attr[Vec4f]("color", memoryPerformanceHint = PreferFastRead),
       ],
-      intermediates = [attr[Vec4f]("colorout")],
-      uniforms = [attr[Mat4]("perspective")],
-      outputs = [attr[Vec4f]("fragcolor")],
+      intermediates = [Attr[Vec4f]("colorout")],
+      uniforms = [Attr[Mat4]("perspective")],
+      outputs = [Attr[Vec4f]("fragcolor")],
       vertexCode = """gl_Position = vec4(position, 1.0) * (transform * Uniforms.perspective); colorout = color;""",
       fragmentCode = """fragcolor = colorout;""",
     )